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refactoring the call order of the renderers' init code invocation
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@@ -95,7 +95,7 @@ object BlockPropUtil {
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return when (type) {
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1 -> getTorchFlicker(baseLum)
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2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
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3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
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3 -> WeatherMixer.getGlobalLightOfTime(Terrarum.ingame!!.world, WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
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4 -> getSlowBreath(baseLum)
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5 -> getPulsate(baseLum)
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else -> baseLum
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