mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
refactoring the call order of the renderers' init code invocation
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@@ -142,7 +142,7 @@ open class BlockLayer(val width: Int, val height: Int) : Disposable {
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printdbg(this, "BlockLayer successfully freed")
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}
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internal fun getPtr() = ptr.ptr
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internal fun getPtr() = ptr
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companion object {
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@Transient val BYTES_PER_BLOCK = 2L
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@@ -37,14 +37,14 @@ open class GameWorld : Disposable {
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val width: Int
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val height: Int
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val creationTime: Long
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var lastPlayTime: Long
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open val creationTime: Long
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open var lastPlayTime: Long
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internal set // there's a case of save-and-continue-playing
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var totalPlayTime: Int
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open var totalPlayTime: Int
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internal set
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/** Used to calculate play time */
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val loadTime: Long = System.currentTimeMillis() / 1000L
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open val loadTime: Long = System.currentTimeMillis() / 1000L
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//layers
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@TEMzPayload("WALL", TEMzPayload.TWELVE_BITS_LITTLE)
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@@ -57,9 +57,9 @@ open class GameWorld : Disposable {
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//val layerFluidPressure: MapLayerHalfFloat // (milibar - 1000)
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/** Tilewise spawn point */
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var spawnX: Int
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open var spawnX: Int
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/** Tilewise spawn point */
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var spawnY: Int
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open var spawnY: Int
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@TEMzPayload("WdMG", TEMzPayload.INT48_FLOAT_PAIR)
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val wallDamages: HashMap<BlockAddress, Float>
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@@ -84,18 +84,22 @@ open class GameWorld : Disposable {
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//public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) );
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//physics
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/** Meter per second squared. Currently only the downward gravity is supported. No reverse gravity :p */
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var gravitation: Vector2 = Vector2(0.0, 9.80665)
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open var gravitation: Vector2 = Vector2(0.0, 9.80665)
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/** 0.0..1.0+ */
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var globalLight = Cvec(0f, 0f, 0f, 0f)
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var averageTemperature = 288f // 15 deg celsius; simulates global warming
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open var globalLight = Cvec(0f, 0f, 0f, 0f)
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open var averageTemperature = 288f // 15 deg celsius; simulates global warming
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var generatorSeed: Long = 0
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open var generatorSeed: Long = 0
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internal set
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var disposed = false
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private set
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/** time in (preferably) seconds */
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open var TIME_T: Long = 0L
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open var dayLength: Int = 86400
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constructor(worldIndex: Int, width: Int, height: Int, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) {
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if (width <= 0 || height <= 0) throw IllegalArgumentException("Non-positive width/height: ($width, $height)")
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