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refactoring the call order of the renderers' init code invocation
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@@ -38,7 +38,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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//get() = if (ELon) lcdLitColELon else lcdLitColELoff
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private val worldTime: WorldTime
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get() = (Terrarum.ingame!!.world as GameWorldExtension).time
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get() = (Terrarum.ingame!!.world as GameWorldExtension).worldTime
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override fun updateUI(delta: Float) {
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