refactoring the call order of the renderers' init code invocation

This commit is contained in:
minjaesong
2019-06-25 22:24:22 +09:00
parent d2e886aec2
commit ed58e72724
29 changed files with 283 additions and 195 deletions

View File

@@ -178,8 +178,8 @@ class BasicDebugInfoWindow : UICanvas() {
//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
if (world != null) {
printLineColumn(batch, 2, 5, "Time $ccG${world2!!.time.todaySeconds.toString().padStart(5, '0')}" +
" (${world2!!.time.getFormattedTime()})")
printLineColumn(batch, 2, 5, "Time $ccG${world2!!.worldTime.todaySeconds.toString().padStart(5, '0')}" +
" (${world2!!.worldTime.getFormattedTime()})")
}
if (player != null) {