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refactoring the call order of the renderers' init code invocation
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@@ -178,8 +178,8 @@ class BasicDebugInfoWindow : UICanvas() {
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//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
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if (world != null) {
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printLineColumn(batch, 2, 5, "Time $ccG${world2!!.time.todaySeconds.toString().padStart(5, '0')}" +
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" (${world2!!.time.getFormattedTime()})")
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printLineColumn(batch, 2, 5, "Time $ccG${world2!!.worldTime.todaySeconds.toString().padStart(5, '0')}" +
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" (${world2!!.worldTime.getFormattedTime()})")
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}
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if (player != null) {
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