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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 22:44:04 +09:00
generalised catbar
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291
src/net/torvald/terrarum/ui/UIItemCatBar.kt
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291
src/net/torvald/terrarum/ui/UIItemCatBar.kt
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2017-10-20.
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*/
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class UIItemCatBar(
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parentUI: UICanvas,
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initialX: Int,
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initialY: Int,
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uiInternalWidth: Int,
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override val width: Int,
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val showSideButtons: Boolean = false,
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val catIcons: TextureRegionPack = CommonResourcePool.getAsTextureRegionPack("inventory_category"),
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private val catArrangement: IntArray, // icon order
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internal val catIconsMeaning: List<Array<String>>, // sortedBy: catArrangement
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internal val catIconsLabels: List<() -> String>,
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val panelTransitionReqFun: (Int) -> Unit = {} // for side buttons; for the selection change, override selectionChangeListener
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) : UIItem(parentUI, initialX, initialY) {
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companion object {
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const val CAT_ALL = "__all__"
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}
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private val inventoryUI = parentUI
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override val height = catIcons.tileH + 5
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private val mainButtons: Array<UIItemImageButton>
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private val buttonGapSize = (width.toFloat() - (catArrangement.size * catIcons.tileW)) / (catArrangement.size)
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/** raw order */
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var selectedIndex = 0 // default to ALL
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private set
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/** re-arranged order */
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// val selectedIcon: Int
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// get() = catArrangement[selectedIndex]
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private val sideButtons: Array<UIItemImageButton>
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// set up all the buttons
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init {
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// place sub UIs: Image Buttons
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mainButtons = Array(catArrangement.size) { index ->
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val iconPosX = ((buttonGapSize / 2) + index * (catIcons.tileW + buttonGapSize)).roundToInt()
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val iconPosY = 0
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val iconIndex = catArrangement[index]
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val iconIndexX = iconIndex % 1000
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val iconIndexY = iconIndex / 1000
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UIItemImageButton(
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inventoryUI,
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catIcons.get(iconIndexX, iconIndexY),
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activeBackCol = Color(0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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activeBackBlendMode = BlendMode.NORMAL,
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initialX = posX + iconPosX,
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initialY = posY + iconPosY,
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highlightable = true
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)
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}
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// side buttons
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// NOTE: < > arrows must "highlightable = false"; "true" otherwise
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// determine gaps: hacky way exploiting that we already know the catbar is always at the c of the ui
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val relativeStartX = posX - (uiInternalWidth - width) / 2
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val sideButtonsGap = (((uiInternalWidth - width) / 2) - 2f * catIcons.tileW) / 3f
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val iconIndex = arrayOf(
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catIcons.get(9,1),
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catIcons.get(16,0),
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catIcons.get(17,0),
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catIcons.get(13,0)
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)
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//println("[UIItemInventoryCatBar] relativeStartX: $relativeStartX")
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//println("[UIItemInventoryCatBar] posX: $posX")
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sideButtons = Array(iconIndex.size) { index ->
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val iconPosX = if (index < 2)
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(relativeStartX + sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundToInt()
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else
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(relativeStartX + width + 2 * sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundToInt()
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val iconPosY = 0
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UIItemImageButton(
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inventoryUI,
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iconIndex[index],
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activeBackCol = Color(0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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activeBackBlendMode = BlendMode.NORMAL,
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initialX = iconPosX,
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initialY = posY + iconPosY,
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inactiveCol = if (index == 0 || index == 3) Color.WHITE else Color(0xffffff7f.toInt()),
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activeCol = if (index == 0 || index == 3) Toolkit.Theme.COL_MOUSE_UP else Color(0xffffff7f.toInt()),
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highlightable = (index == 0 || index == 3)
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)
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}
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}
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private val underlineIndTex: Texture
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private val underlineColour = Color(0xeaeaea_40.toInt())
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private val underlineHighlightColour = mainButtons[0].highlightCol
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private var highlighterXPos = mainButtons[selectedIndex].posX
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private var highlighterXStart = highlighterXPos
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private var highlighterXEnd = highlighterXPos
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private val highlighterYPos = catIcons.tileH + 4
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private var highlighterMoving = false
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private val highlighterMoveDuration: Second = 0.15f
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private var highlighterMoveTimer: Second = 0f
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private var transitionFired = false
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/**
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* 0: map, 1: inventory caticons, 2: menu
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*/
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var selectedPanel = 1; private set
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fun setSelectedPanel(n: Int) {
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if (n !in 0..2) throw IllegalArgumentException("$n")
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selectedPanel = n
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sideButtons[0].highlighted = (n == 0)
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mainButtons[selectedIndex].highlighted = (n == 1)
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sideButtons[3].highlighted = (n == 2)
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}
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// set up underlined indicator
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init {
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// procedurally generate texture
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val pixmap = Pixmap(catIcons.tileW + buttonGapSize.floorToInt(), 1, Pixmap.Format.RGBA8888)
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for (x in 0 until pixmap.width.plus(1).ushr(1)) { // eqv. of ceiling the half-int
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val col = /*if (x == 0)*/ /*0xffffff_80.toInt()*/
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/*else if (x == 1)*/ /*0xffffff_c0.toInt()*/
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/*else */ 0xffffff_ff.toInt()
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pixmap.drawPixel(x, 0, col)
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pixmap.drawPixel(pixmap.width - (x + 1), 0, col)
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}
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underlineIndTex = Texture(pixmap)
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underlineIndTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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mainButtons[selectedIndex].highlighted = true
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}
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/** (oldIndex: Int?, newIndex: Int) -> Unit
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* Indices are raw index. That is, not re-arranged. */
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var selectionChangeListener: ((Int?, Int) -> Unit)? = null
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override fun update(delta: Float) {
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super.update(delta)
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if (highlighterMoving) {
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highlighterMoveTimer += delta
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highlighterXPos = Movement.moveQuick(
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highlighterXStart.toFloat(),
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highlighterXEnd.toFloat(),
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highlighterMoveTimer,
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highlighterMoveDuration
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).roundToInt()
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if (highlighterMoveTimer > highlighterMoveDuration) {
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highlighterMoveTimer = 0f
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highlighterXStart = highlighterXEnd
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highlighterXPos = highlighterXEnd
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highlighterMoving = false
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}
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}
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mainButtons.forEachIndexed { index, btn ->
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btn.update(delta)
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if (btn.mousePushed && selectedPanel != 1) {
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transitionFired = true
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selectedPanel = 1
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}
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// move selection highlighter
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if (btn.mousePushed && index != selectedIndex) {
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// normal stuffs
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val oldIndex = selectedIndex
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highlighterXStart = mainButtons[selectedIndex].posX // using old selectedIndex
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selectedIndex = index
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highlighterMoving = true
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highlighterXEnd = mainButtons[selectedIndex].posX // using new selectedIndex
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selectionChangeListener?.invoke(oldIndex, index)
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}
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if (selectedPanel == 1) {
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btn.highlighted = (index == selectedIndex) // forcibly highlight if this.highlighted != null
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sideButtons[0].highlighted = false
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sideButtons[3].highlighted = false
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}
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}
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if (showSideButtons) {
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sideButtons[0].update(delta)
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sideButtons[3].update(delta)
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// more transition stuffs
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if (sideButtons[0].mousePushed) {
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if (selectedPanel != 0) transitionFired = true
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mainButtons.forEach { it.highlighted = false }
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selectedPanel = 0
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sideButtons[0].highlighted = true
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sideButtons[3].highlighted = false
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}
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else if (sideButtons[3].mousePushed) {
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if (selectedPanel != 2) transitionFired = true
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mainButtons.forEach { it.highlighted = false }
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selectedPanel = 2
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transitionFired = true
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sideButtons[0].highlighted = false
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sideButtons[3].highlighted = true
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}
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if (transitionFired) {
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transitionFired = false
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panelTransitionReqFun(selectedPanel)
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}
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}
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}
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override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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super.render(frameDelta, batch, camera)
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// button
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// colour determined by UI items themselves
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mainButtons.forEach { it.render(frameDelta, batch, camera) }
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if (showSideButtons) sideButtons.forEach { it.render(frameDelta, batch, camera) }
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blendNormalStraightAlpha(batch)
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// underline
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batch.color = underlineColour
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Toolkit.drawStraightLine(batch, posX, posY + height - 1, posX + width, 1, false)
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if (selectedPanel == 1) {
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// indicator
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batch.color = underlineHighlightColour
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batch.draw(underlineIndTex, (highlighterXPos - buttonGapSize / 2), posY + highlighterYPos.toFloat())
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// label
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batch.color = Color.WHITE
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catIconsLabels[selectedIndex]().let {
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App.fontGame.draw(batch, it, posX + ((width - App.fontGame.getWidth(it)) / 2), posY + highlighterYPos + 4)
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}
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}
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}
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override fun dispose() {
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underlineIndTex.dispose()
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//catIcons.dispose() // disposed of by the AppLoader
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//mainButtons.forEach { it.dispose() } // disposed of by the AppLoader
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//sideButtons.forEach { it.dispose() } // disposed of by the AppLoader
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}
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}
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