mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
generalised catbar
This commit is contained in:
160
src/net/torvald/terrarum/ui/UIItemInventoryElemWide.kt
Normal file
160
src/net/torvald/terrarum/ui/UIItemInventoryElemWide.kt
Normal file
@@ -0,0 +1,160 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.blendNormalStraightAlpha
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.modulebasegame.ui.InventoryCellColourTheme
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
|
||||
import net.torvald.terrarum.mul
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/***
|
||||
* Note that the UI will not render if either item or itemImage is null.
|
||||
*
|
||||
* Created by minjaesong on 2017-03-16.
|
||||
*/
|
||||
class UIItemInventoryElemWide(
|
||||
parentUI: UICanvas,
|
||||
initialX: Int,
|
||||
initialY: Int,
|
||||
override val width: Int,
|
||||
override var item: GameItem?,
|
||||
override var amount: Long,
|
||||
override var itemImage: TextureRegion?,
|
||||
override var quickslot: Int? = null,
|
||||
override var equippedSlot: Int? = null,
|
||||
val drawBackOnNull: Boolean = true,
|
||||
keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, self
|
||||
touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Button, extra info, self
|
||||
extraInfo: Any? = null,
|
||||
highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
|
||||
colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
|
||||
) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot, keyDownFun, touchDownFun, extraInfo, highlightEquippedItem, colourTheme) {
|
||||
|
||||
companion object {
|
||||
val height = 48
|
||||
val UNIQUE_ITEM_HAS_NO_AMOUNT = -1L
|
||||
|
||||
val durabilityBarThickness = 3
|
||||
}
|
||||
|
||||
override val height = Companion.height
|
||||
|
||||
private val imgOffsetY: Float
|
||||
get() = (this.height - itemImage!!.regionHeight).div(2).toFloat() // to snap to the pixel grid
|
||||
private val imgOffsetX: Float
|
||||
get() = (this.height - itemImage!!.regionWidth).div(2).toFloat() // NOTE we're using this.height to get horizontal value; this is absofreakinlutely intentional (otherwise images would draw center of this wide cell which is not something we want)
|
||||
|
||||
private val textOffsetX = 50f
|
||||
private val textOffsetY = 8f
|
||||
|
||||
|
||||
|
||||
private val durabilityBarOffY = 35
|
||||
|
||||
|
||||
|
||||
override fun update(delta: Float) {
|
||||
if (item != null) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private var highlightToMainCol = false
|
||||
private var highlightToSubCol = false
|
||||
|
||||
var cellHighlightMainCol = Toolkit.Theme.COL_SELECTED
|
||||
var cellHighlightSubCol = Toolkit.Theme.COL_LIST_DEFAULT
|
||||
var cellHighlightMouseUpCol = Toolkit.Theme.COL_MOUSE_UP
|
||||
var cellHighlightNormalCol = Toolkit.Theme.COL_INVENTORY_CELL_BORDER
|
||||
|
||||
var textHighlightMainCol = Toolkit.Theme.COL_SELECTED
|
||||
var textHighlightSubCol = Color.WHITE
|
||||
var textHighlightMouseUpCol = Toolkit.Theme.COL_MOUSE_UP
|
||||
var textHighlightNormalCol = Color.WHITE
|
||||
|
||||
override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
|
||||
blendNormalStraightAlpha(batch)
|
||||
|
||||
highlightToMainCol = customHighlightRuleMain?.invoke(this) ?: (equippedSlot != null && highlightEquippedItem) || forceHighlighted
|
||||
highlightToSubCol = customHighlightRule2?.invoke(this) ?: false
|
||||
|
||||
// cell background
|
||||
if (item != null || drawBackOnNull) {
|
||||
batch.color = colourTheme.cellBackgroundCol
|
||||
Toolkit.fillArea(batch, posX, posY, width, height)
|
||||
}
|
||||
// cell border
|
||||
batch.color = if (highlightToMainCol) colourTheme.cellHighlightMainCol
|
||||
else if (highlightToSubCol) colourTheme.cellHighlightSubCol
|
||||
else if (mouseUp && item != null) colourTheme.cellHighlightMouseUpCol
|
||||
else colourTheme.cellHighlightNormalCol
|
||||
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
|
||||
|
||||
|
||||
if (item != null && itemImage != null) {
|
||||
val amountString = amount.toItemCountText()
|
||||
|
||||
blendNormalStraightAlpha(batch)
|
||||
|
||||
// item image
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(itemImage, posX + imgOffsetX, posY + imgOffsetY)
|
||||
|
||||
// if mouse is over, text lights up
|
||||
// highlight item name and count (blocks/walls) if the item is equipped
|
||||
batch.color = item!!.nameColour mul (
|
||||
if (highlightToMainCol) colourTheme.textHighlightMainCol
|
||||
else if (highlightToSubCol) colourTheme.textHighlightSubCol
|
||||
else if (mouseUp && item != null) colourTheme.textHighlightMouseUpCol
|
||||
else colourTheme.textHighlightNormalCol)
|
||||
|
||||
// draw name of the item
|
||||
App.fontGame.draw(batch,
|
||||
// print name and amount in parens
|
||||
item!!.name + (if (amount > 0 && item!!.stackable) "\u3000($amountString)" else if (amount != 1L) "\u3000!!$amountString!!" else ""),
|
||||
|
||||
posX + textOffsetX,
|
||||
posY + textOffsetY
|
||||
)
|
||||
|
||||
|
||||
// durability metre
|
||||
val barFullLen = (width - 8) - textOffsetX.toInt()
|
||||
val barOffset = posX + textOffsetX.toInt()
|
||||
val percentage = if (item!!.maxDurability < 0.00001f) 0f else item!!.durability / item!!.maxDurability
|
||||
val durabilityCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
|
||||
val durabilityBack = durabilityCol mul UIItemInventoryCellCommonRes.meterBackDarkening
|
||||
if (item!!.maxDurability > 0.0) {
|
||||
batch.color = durabilityBack
|
||||
Toolkit.drawStraightLine(batch, barOffset, posY + durabilityBarOffY, barOffset + barFullLen, durabilityBarThickness, false)
|
||||
batch.color = durabilityCol
|
||||
Toolkit.drawStraightLine(batch, barOffset, posY + durabilityBarOffY, barOffset + (barFullLen * percentage).roundToInt(), durabilityBarThickness, false)
|
||||
}
|
||||
|
||||
|
||||
// quickslot marker (TEMPORARY UNTIL WE GET BETTER DESIGN)
|
||||
batch.color = Color.WHITE
|
||||
|
||||
if (quickslot != null) {
|
||||
val label = quickslot!!.plus(0xE010).toChar()
|
||||
val labelW = App.fontGame.getWidth("$label")
|
||||
App.fontGame.draw(batch, "$label", barOffset + barFullLen - labelW.toFloat(), posY + textOffsetY)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// see IFs above?
|
||||
batch.color = Color.WHITE
|
||||
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user