adjusting params for situational audio reverb mix incl airbourne

This commit is contained in:
minjaesong
2023-11-29 15:44:23 +09:00
parent bbfd3cf881
commit ed9a6536da
5 changed files with 22 additions and 131 deletions

View File

@@ -32,12 +32,12 @@ object FeaturesDrawer {
init {
TileSurvey.submitProposal(
TileSurvey.SurveyProposal(
"basegame.FeaturesDrawer.coldTiles", 72, 48, 2, 2
"basegame.FeaturesDrawer.coldTiles", 73, 49, 2, 2
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("COLD").toInt().toFloat() }
)
TileSurvey.submitProposal(
TileSurvey.SurveyProposal(
"basegame.FeaturesDrawer.warmTiles", 72, 48, 2, 2
"basegame.FeaturesDrawer.warmTiles", 73, 49, 2, 2
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("WARM").toInt().toFloat() }
)
}