more codes

This commit is contained in:
minjaesong
2025-01-19 19:54:40 +09:00
parent 3d34b9162b
commit ed9d8cffd6
8 changed files with 192 additions and 17 deletions

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package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UIRedeemCodeMachine
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2025-01-19.
*/
class FixtureMysteriousATM : Electric {
constructor() : super(
BlockBox(BlockBox.ALLOW_MOVE_DOWN, 2, 2),
nameFun = { Lang["ITEM_MYSTERIOUS_ATM"] },
mainUI = UIRedeemCodeMachine()
)
init {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/mysterious_atm.tga")
val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/mysterious_atm_emsv.tga")
density = 2800.0
setHitboxDimension(TILE_SIZE * 2, TILE_SIZE * 2, 0, 0)
makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE * 2, TILE_SIZE * 2)).let {
it.setRowsAndFrames(1,1)
}
makeNewSpriteEmissive(TextureRegionPack(itemImage2.texture, TILE_SIZE * 2, TILE_SIZE * 2)).let {
it.setRowsAndFrames(1,1)
}
actorValue[AVKey.BASEMASS] = 2000.0
setWireSinkAt(0, 2, "appliance_power")
setWireConsumptionAt(0, 2, Vector2(100.0, 0.0))
}
}

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package net.torvald.terrarum.modulebasegame.gameitems
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2025-01-19.
*/
class ItemMysteriousATM(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureMysteriousATM") {
override var baseMass = 2000.0
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/mysterious_atm.tga")
}
// it's supposed to be turned off when you pick it up
// @Transient override val itemImageEmissive = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/mysterious_atm_emsv.tga")
override var originalName = "ITEM_MYSTERIOUS_ATM"
}

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package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ControlPresets
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.RunningEnvironment
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemInventoryElemSimple
import net.torvald.terrarum.ui.UIItemRedeemCodeArea
import net.torvald.unicode.getKeycapPC
/**
* Created by minjaesong on 2025-01-19.
*/
class UIRedeemCodeMachine : UICanvas(
toggleKeyLiteral = null, // no Q key to close
toggleButtonLiteral = "control_gamepad_start",
) {
override var width = Toolkit.drawWidth
override var height = App.scr.height
val inputPanel = UIItemRedeemCodeArea(this,
(Toolkit.drawWidth - UIItemRedeemCodeArea.estimateWidth(14)) / 2,
App.scr.halfh - UIItemRedeemCodeArea.estimateHeight(4) - 48,
14, 4)
init {
addUIitem(inputPanel)
}
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(Input.Keys.ESCAPE)} ${Lang["GAME_ACTION_CLOSE"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]} "
override fun updateImpl(delta: Float) {
uiItems.forEach { it.update(delta) }
}
private val halfSlotOffset = (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) / 2
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
private val yEnd = -UIInventoryFull.YPOS_CORRECTION + (App.scr.height + UIInventoryFull.internalHeight).div(2).toFloat()
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
UIInventoryFull.drawBackground(batch, 1f)
uiItems.forEach { it.render(frameDelta, batch, camera) }
val controlHintXPos = thisOffsetX + 2f
App.fontGame.draw(batch, controlHelp, controlHintXPos, yEnd - 20)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
INGAME.pause()
}
override fun doClosing(delta: Float) {
super.doClosing(delta)
INGAME.resume()
}
override fun dispose() {
}
}