mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
pre-assigned vital metre
Former-commit-id: 48d968d5b93ed6a4fb5a2f7fe63e2c24b7aaa476
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@@ -98,6 +98,9 @@ class StateInGame : BasicGameState() {
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private val UI_QUICK_BAR = "uiQuickBar"
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private val UI_INVENTORY_PLAYER = "uiInventoryPlayer"
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private val UI_INVENTORY_ANON = "uiInventoryAnon"
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private val UI_VITAL1 = "uiVital1"
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private val UI_VITAL2 = "uiVital2"
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private val UI_VITAL3 = "uiVital3"
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var paused: Boolean = false
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get() = consoleHandler.isOpened
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@@ -156,6 +159,8 @@ class StateInGame : BasicGameState() {
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// set smooth lighting as in config
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KeyToggler.forceSet(KEY_LIGHTMAP_SMOOTH, Terrarum.getConfigBoolean("smoothlighting"))
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// queue up game UIs
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// lesser UIs
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// quick bar
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@@ -164,6 +169,7 @@ class StateInGame : BasicGameState() {
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uiAliases[UI_QUICK_BAR]!!.setPosition(0, 0)
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uiAliases[UI_QUICK_BAR]!!.UI.handler = uiAliases[UI_QUICK_BAR]
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uiContainer.add(uiAliases[UI_QUICK_BAR]!!)
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// pie menu
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uiAliases[UI_PIE_MENU] = UIHandler(UIPieMenu())
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uiAliases[UI_PIE_MENU]!!.setPosition(
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@@ -173,22 +179,22 @@ class StateInGame : BasicGameState() {
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uiAliases[UI_PIE_MENU]!!.UI.handler = uiAliases[UI_PIE_MENU]
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uiContainer.add(uiAliases[UI_PIE_MENU]!!)
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// vital metre
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// fill in getter functions by
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// (uiAliases[UI_QUICK_BAR]!!.UI as UIVitalMetre).vitalGetterMax = { some_function }
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uiAliases[UI_VITAL1] = UIHandler(UIVitalMetre(player, { null }, { null }, null, 0))
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uiAliases[UI_VITAL1]!!.setAsAlwaysVisible()
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uiAliases[UI_VITAL2] = UIHandler(UIVitalMetre(player, { null }, { null }, null, 1))
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uiAliases[UI_VITAL2]!!.setAsAlwaysVisible()
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uiAliases[UI_VITAL3] = UIHandler(UIVitalMetre(player, { null }, { null }, null, 2))
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uiAliases[UI_VITAL3]!!.setAsAlwaysVisible()
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// audio test
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//AudioResourceLibrary.ambientsWoods[0].play()
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val vitalmetre = UIHandler(UIVitalMetre(player, { 88f }, { 100f }, Color(255, 182, 0), 0))
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//vitalmetre.setAsAlwaysVisible()
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vitalmetre.isVisible = true
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vitalmetre.UI.handler = vitalmetre
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uiContainer.add(vitalmetre)
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val vitalmetre2 = UIHandler(UIVitalMetre(player, { 72f }, { 100f }, Color(180, 255, 0), 1))
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//vitalmetre.setAsAlwaysVisible()
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vitalmetre2.isVisible = true
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vitalmetre2.UI.handler = vitalmetre2
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uiContainer.add(vitalmetre2)
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}
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var particlesActive = 0
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