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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
renderer is updated but wire pieces have some bugs on laying wire to the world
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@@ -134,8 +134,8 @@ object BlockBase {
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val thisTileWireCnx = ingame.world.getWireGraphOf(mouseTileX, mouseTileY, itemID)
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val oldTileWireCnx = ingame.world.getWireGraphOf(oldTileX, oldTileY, itemID)
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val thisTileOccupied = thisTileWires?.searchFor(itemID) != null
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val oldTileOccupied = oldTileWires?.searchFor(itemID) != null
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val thisTileOccupied = thisTileWires.first?.searchFor(itemID) != null
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val oldTileOccupied = oldTileWires.first?.searchFor(itemID) != null
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val connectedEachOther = connectedEachOther(thisTileWireCnx, oldTileWireCnx)
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val thisTileWasDraggedOn = initialMouseDownTileX != mouseTileX || initialMouseDownTileY != mouseTileY
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@@ -39,9 +39,11 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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val wires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.cloneToList()
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wires?.forEach {
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val wireNet = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)
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val wireItems = wireNet.first?.cloneToList()
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wireItems?.forEach {
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ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
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ingame.queueActorAddition(DroppedItem(it, mouseTile.x * TILE_SIZED, mouseTile.y * TILE_SIZED))
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} ?: return@mouseInInteractableRange -1L
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