renderer is updated but wire pieces have some bugs on laying wire to the world

This commit is contained in:
minjaesong
2022-07-08 22:02:42 +09:00
parent adc151b169
commit ee39128378
6 changed files with 19 additions and 23 deletions

View File

@@ -205,7 +205,7 @@ class BasicDebugInfoWindow : UICanvas() {
val tileNum = it.getTileFromTerrain(mouseTileX, mouseTileY)
val wires = it.getAllWiresFrom(mouseTileX, mouseTileY)
val fluid = it.getFluid(mouseTileX, mouseTileY)
val wireCount = wires?.size?.toString() ?: "no"
val wireCount = wires.first?.size?.toString() ?: "no"
App.fontSmallNumbers.draw(batch, "$ccO$TERRAIN$ccG$tileNum", gap + 7f*(tileCursX + 3), line(tileCursY))
App.fontSmallNumbers.draw(batch, "$ccO$WALL$ccG$wallNum", gap + 7f*(tileCursX + 3), line(tileCursY + 1))