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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40 Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
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@@ -1,3 +1,5 @@
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Faction documentation
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{
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"factionname" : "player",
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@@ -10,12 +12,12 @@
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factionname : Identifier of the faction data
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factionamicable : Amicable faction. Players can give/take items of actors of this faction, in plus
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to the ability of trading. Assigned actors (usually follower) will follow players
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to the ability of barter. Assigned actors (usually follower) will follow players
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in game.
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factionneutral : Explicit neutrality. If the assigned actor is intelligent (NPC AV), players can
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trade with them. Unassigned faction will be treated like neutral, but players can
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not make any trade with them.
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barter with them. Unassigned faction will be treated like neutral, but players
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cannot barter with them.
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factionhostile : Assigned faction will attack players on the sight. e.g. 'wildlifehostile'
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