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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40 Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
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# An adjacency matrix of religion sphere relationship
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# 0: neutral, 1: amicable (welcoming), -1: hostile (will not barter == explicit neutrality)
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# 0: neutral, 1: amicable (welcoming), -1: hostile (will not barter, like 'unassigned' neutral)
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# -2: enemy (this is the holy war! WAAAGH!!)
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# war: WAAAGH!!
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# randomness: All hail the Random Number God!
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# strength: tranees; disciplinants
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# brute: mostly "brute" wild mobs, or spheres that fond of bruteness
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# brute: mostly "brute" wild mobs, or spheres that is fond of brute-ness
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"↓from to→";"strength";"harmony";"war";"randomness";"wealth";"brute";"helix"
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"strength" ; "1"; "1"; "-1"; "0"; "0"; "-1"
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"harmony" ; "0"; "1"; "-1"; "-1"; "0"; "0"
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"war" ; "-2"; "-2"; "1"; "-2"; "-2"; "-2"
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"randomness"; "0"; "0"; "0"; "1"; "0"; "0"
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"strength" ; "1"; "1"; "0"; "0"; "0"; "0"; "0"
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"harmony" ; "0"; "1"; "-1"; "0"; "0"; "0"; "0"
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"war" ; "-2"; "-2"; "1"; "-2"; "-2"; "-2"; "0"
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"randomness"; "0"; "0"; "0"; "1"; "0"; "0"; "0"
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"wealth" ;
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"brute" ;
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"brute" ; "0"; "0"; "-1"; "0"; "0"; "-1"; "0"
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"helix" ;
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