mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 05:54:05 +09:00
load screen adj, faster gravity response for standard
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@@ -82,12 +82,12 @@ class Ingame(val batch: SpriteBatch) : Screen {
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private val worldFBOformat = if (Terrarum.environment == RunningEnvironment.MOBILE) Pixmap.Format.RGBA4444 else Pixmap.Format.RGBA8888
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private val lightFBOformat = Pixmap.Format.RGB888
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var worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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var worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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// RGB elements of Lightmap for Color Vec4(R, G, B, 1.0) 24-bit
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var lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), true)
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var lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), true)
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var lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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var lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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init {
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@@ -406,7 +406,9 @@ class Ingame(val batch: SpriteBatch) : Screen {
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}
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override fun render(delta: Float) {
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if (!postInitDone) { // Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
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// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
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// there's still things to load which needs GL context to be present
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if (!postInitDone) {
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if (gameLoadMode == GameLoadMode.CREATE_NEW) {
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playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
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@@ -529,7 +531,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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private var blurReadBuffer = lightmapFboB
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private fun renderGame(batch: SpriteBatch) {
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Gdx.gl.glClearColor(.157f, .157f, .157f, 0f)
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Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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//camera.position.set(-WorldCamera.x.toFloat(), -WorldCamera.y.toFloat(), 0f) // make camara work
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@@ -1515,15 +1517,15 @@ class Ingame(val batch: SpriteBatch) : Screen {
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*/
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override fun resize(width: Int, height: Int) {
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worldDrawFrameBuffer.dispose()
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldGlowFrameBuffer.dispose()
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worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldBlendFrameBuffer.dispose()
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worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, true)
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worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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lightmapFboA.dispose()
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lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), true)
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lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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lightmapFboB.dispose()
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lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), true)
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lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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// Set up viewport when window is resized
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