ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR

This commit is contained in:
minjaesong
2018-05-09 05:34:39 +09:00
parent d70aabc1b4
commit f0907d9737
26 changed files with 383 additions and 73 deletions

View File

@@ -119,7 +119,7 @@ open class ActorHumanoid(
/** how long the walk button has down, in frames */
internal var walkCounterX = 0
internal var walkCounterY = 0
@Transient private val MAX_JUMP_LENGTH = 31 // manages "heaviness" of the jump control. Higher = heavier
@Transient private val MAX_JUMP_LENGTH = 25 // manages "heaviness" of the jump control. Higher = heavier
private var readonly_totalX = 0.0
private var readonly_totalY = 0.0

View File

@@ -34,7 +34,7 @@ object PlayerBuilderSigrid {
p.actorValue[AVKey.SPEEDBUFF] = 1.0
p.actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
p.actorValue[AVKey.ACCELBUFF] = 1.0
p.actorValue[AVKey.JUMPPOWER] = 10.0
p.actorValue[AVKey.JUMPPOWER] = 13.0
p.actorValue[AVKey.BASEMASS] = 80.0
p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs