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can see camera working but not the actor gravity
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@@ -93,7 +93,6 @@ class SpriteAnimation(val parentActor: ActorWithPhysics) {
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if (visible) {
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val region = textureRegion.get(currentRow, currentFrame)
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region.flip(flipHorizontal, !flipVertical)
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batch.color = colorFilter
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batch.draw(region,
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