can see camera working but not the actor gravity

This commit is contained in:
minjaesong
2017-06-28 22:15:42 +09:00
parent 4472722c5d
commit f0e73cda1d
55 changed files with 279 additions and 101 deletions

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## Using items
## Roguelike identity
### Randomised things
#### Potion
Lime-coloured potion
First play: "Potion (???)"
After drank: "Potion (Healing)" is revealed.
Second (new) play: "Potion (???)"
After drank: "Potion (Neurotoxin)" is revealed.
### size variation of tools/weapons/etc.
Race base weapon/tool size <- 10 [kg]
Size tolerance <- (50% * str/1000), or say, 20%
If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable
if use time >* 0.75 second, the weapon/tool cannot be equipped.
Small weapons/tools gains no (dis)advantage
When drawing: scale by (craftedWeaponSize / baseWeaponSize)
Crafted tool/weapon size is dependent to the baseRaceMass.

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## size variation of tools/weapons/etc.
Race base weapon/tool size <- 10 [kg]
Size tolerance <- (50% * str/1000), or say, 20%
If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable
if use time >* 0.75 second, the weapon/tool cannot be equipped.
Small weapons/tools gains no (dis)advantage
When drawing: scale by (craftedWeaponSize / baseWeaponSize)
Crafted tool/weapon size is dependent to the baseRaceMass.
## Colouring ##
@@ -38,18 +25,6 @@ Things are colour-keyed so that players would get the idea by just a glance.
NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between greys!
## Roguelike identity ##
* Randomised things
- E.g. potion
Lime-coloured potion
First play: "Potion (???)"
After drank: "Potion (Healing)" is revealed.
Second (new) play: "Potion (???)"
After drank: "Potion (Neurotoxin)" is revealed.
## Making sprite ##
* Layers

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A chapter of the WORLD series
# Universe
## Shape
The world is cylindrical. (really it is -- the very shape is used to sample noises) It loops at left and right end. One of the in-game tapestry reflects this.
## Multiverse
Multiverse exists. On the main screen, players can only select a persona (user in Terraria), and the game loads the world where player saved the game.
Multiple maps are multiverse in this game; users don't have an access to the multiverse or concerning techs; only after hard play (and several deaths, possible) players can reach the technology and create the new universe (new world) where the player can exploit.
Let's be honest: when you play the Terraria bit heavily, you create multiple world to farm resources; this is cheat and you know it, which is why, in this game, you technically can but after hard working so that it'd be less of a cheat.
### New World (New Universe)
The teleporter also works as "world manager"; players can create new world or delete existing ones. Lore-wise, creation and deletion is regarded as linking and unlinking.
When players create a new world (by new multiverse or new persona), they can choose the size of the new world, and that and the name would be the only thing players can _control_.
### New Game
The only way to make a new game is to create new persona and thus, the game creates a new world for the first time. In single player mode, one persona cannot cross other persona's universes.
# Lore
## Backstory