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can see camera working but not the actor gravity
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28
work_files/GameDesign/GAME_MECHANICS_GENERAL.md
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work_files/GameDesign/GAME_MECHANICS_GENERAL.md
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## Using items
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## Roguelike identity
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### Randomised things
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#### Potion
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Lime-coloured potion
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First play: "Potion (???)"
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After drank: "Potion (Healing)" is revealed.
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Second (new) play: "Potion (???)"
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After drank: "Potion (Neurotoxin)" is revealed.
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### size variation of tools/weapons/etc.
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Race base weapon/tool size <- 10 [kg]
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Size tolerance <- (50% * str/1000), or say, 20%
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If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable
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if use time >* 0.75 second, the weapon/tool cannot be equipped.
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Small weapons/tools gains no (dis)advantage
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When drawing: scale by (craftedWeaponSize / baseWeaponSize)
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Crafted tool/weapon size is dependent to the baseRaceMass.
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@@ -1,16 +1,3 @@
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## size variation of tools/weapons/etc.
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Race base weapon/tool size <- 10 [kg]
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Size tolerance <- (50% * str/1000), or say, 20%
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If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable
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if use time >* 0.75 second, the weapon/tool cannot be equipped.
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Small weapons/tools gains no (dis)advantage
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When drawing: scale by (craftedWeaponSize / baseWeaponSize)
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Crafted tool/weapon size is dependent to the baseRaceMass.
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## Colouring ##
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@@ -38,18 +25,6 @@ Things are colour-keyed so that players would get the idea by just a glance.
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NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between greys!
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## Roguelike identity ##
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* Randomised things
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- E.g. potion
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Lime-coloured potion
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First play: "Potion (???)"
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After drank: "Potion (Healing)" is revealed.
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Second (new) play: "Potion (???)"
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After drank: "Potion (Neurotoxin)" is revealed.
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## Making sprite ##
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* Layers
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work_files/GameDesign/WORLD_UNIVERSE_LORE.md
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work_files/GameDesign/WORLD_UNIVERSE_LORE.md
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A chapter of the WORLD series
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# Universe
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## Shape
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The world is cylindrical. (really it is -- the very shape is used to sample noises) It loops at left and right end. One of the in-game tapestry reflects this.
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## Multiverse
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Multiverse exists. On the main screen, players can only select a persona (user in Terraria), and the game loads the world where player saved the game.
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Multiple maps are multiverse in this game; users don't have an access to the multiverse or concerning techs; only after hard play (and several deaths, possible) players can reach the technology and create the new universe (new world) where the player can exploit.
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Let's be honest: when you play the Terraria bit heavily, you create multiple world to farm resources; this is cheat and you know it, which is why, in this game, you technically can but after hard working so that it'd be less of a cheat.
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### New World (New Universe)
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The teleporter also works as "world manager"; players can create new world or delete existing ones. Lore-wise, creation and deletion is regarded as linking and unlinking.
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When players create a new world (by new multiverse or new persona), they can choose the size of the new world, and that and the name would be the only thing players can _control_.
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### New Game
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The only way to make a new game is to create new persona and thus, the game creates a new world for the first time. In single player mode, one persona cannot cross other persona's universes.
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# Lore
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## Backstory
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