UI testing env and working text buttons

Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
This commit is contained in:
Song Minjae
2017-03-13 21:40:50 +09:00
parent fa701745e2
commit f1151977d9
73 changed files with 688 additions and 264 deletions

View File

@@ -44,7 +44,7 @@ class StateMonitorCheck : BasicGameState() {
private val colourLUT = IntArray(32, { 255.times(it + 1).div(32) })
val pictograms = ArrayList<Image>()
lateinit var imageGallery: ItemImageGallery
val imageGallery: UIItemImageGallery
val instructionY = Terrarum.HEIGHT / 2//Terrarum.HEIGHT * 9 / 16
val anykeyY = Terrarum.HEIGHT * 15 / 16
@@ -58,7 +58,9 @@ class StateMonitorCheck : BasicGameState() {
pictograms.add(Image("./assets/graphics/gui/monitor_good.tga"))
pictograms.add(Image("./assets/graphics/gui/monitor_bad.tga"))
imageGallery = ItemImageGallery(0, instructionY, Terrarum.WIDTH, anykeyY - instructionY, pictograms)
imageGallery = UIItemImageGallery(
this, 0, instructionY, Terrarum.WIDTH, anykeyY - instructionY, pictograms
)
}
override fun update(gc: GameContainer, delta: Int) {