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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
fixed a bug where picking up a fixture placed on the world would drop one more fixture than it should do
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@@ -5,12 +5,15 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum.getPlayerSaveFiledesc
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import net.torvald.terrarum.Terrarum.getWorldSaveFiledesc
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.TitleScreen
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
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import net.torvald.terrarum.serialise.WriteSavegame
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@@ -108,6 +111,13 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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INGAME.makeSavegameBackupCopy(worldSavefile)
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WriteSavegame(saveTime_t, WriteSavegame.SaveMode.WORLD, INGAME.worldDisk, worldSavefile, INGAME as TerrarumIngame, false, onError) {
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// callback:
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// rebuild the disk skimmers
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INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().forEach {
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printdbg(this, "Game Save callback -- rebuilding the disk skimmer for IngamePlayer ${it.actorValue.getAsString(AVKey.NAME)}")
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it.rebuildingDiskSkimmer?.rebuild()
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}
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// return to normal state
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System.gc()
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screen = 0
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full.handler.unlockToggle()
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