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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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@@ -84,6 +84,13 @@ object DefaultConfig {
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jsonObject.addProperty("useamericanunit", false) // Metric Masterrace -- Filthy imperials.
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// "fancy" graphics settings
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jsonObject.addProperty("fxdither", true)
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jsonObject.addProperty("fx3dlut", false)
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return jsonObject
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}
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}
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