postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way

dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
This commit is contained in:
minjaesong
2017-11-02 17:47:52 +09:00
parent bb8fc25d14
commit f1359386b9
9 changed files with 158 additions and 35 deletions

View File

@@ -84,6 +84,13 @@ object DefaultConfig {
jsonObject.addProperty("useamericanunit", false) // Metric Masterrace -- Filthy imperials.
// "fancy" graphics settings
jsonObject.addProperty("fxdither", true)
jsonObject.addProperty("fx3dlut", false)
return jsonObject
}
}