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https://github.com/curioustorvald/Terrarum.git
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more btex tests
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@@ -1,18 +1,18 @@
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package net.torvald.terrarum.tests
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import net.torvald.btex.BTeXParser
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import org.xml.sax.Attributes
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import org.xml.sax.HandlerBase
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import org.xml.sax.helpers.DefaultHandler
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import java.io.ByteArrayInputStream
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import java.io.InputStream
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import javax.xml.parsers.SAXParserFactory
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import net.torvald.terrarum.btex.BTeXDocument
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/**
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* Created by minjaesong on 2023-10-28.
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*/
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fun main() {
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class BTeXTest : ApplicationAdapter() {
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val csiR = "\u001B[31m"
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val csiG = "\u001B[32m"
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val csi0 = "\u001B[m"
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@@ -27,54 +27,87 @@ fun main() {
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<toc><tableofcontents /></toc>
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<manuscript>
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<chapter>What Is a Book</chapter>
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<p>This example book is designed to give you the exampe of the Book Language.</p>
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<p>This example book is designed to give you the example of the Book Language.</p>
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<section>What Really Is a Book</section>
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<p>A book is a collection of texts printed in a special way that allows them to be read easily, with
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enumerable pages and insertion of other helpful resources, such as illustrations and hyperlinks.</p>
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enumerable pages and insertion of other helpful resources, such as illustrations and hyperlinks.</p>
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<newpage />
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<fullpagebox>
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<span colour="grey">
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<p>this page is intentionally left blank</p>
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</span>
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<p><span colour="grey">
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this page is intentionally left blank
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</span></p>
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</fullpagebox>
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<chapter>Writing Book Using Pen and Papers</chapter>
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<p>If you open a book on a writing table, you will be welcomed with a toolbar used to put other book
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elements, such as chapters, sections.</p>
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<p><index id="pen and paper" />If you open a book on a writing table, you will be welcomed with a
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toolbar used to put other book elements, such as chapters, sections.</p>
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<chapter>Writing Book Using Typewriter</chapter>
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<p>Typewriters can only write single style of font, therefore chapters and sections are not available.</p>
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<p><index id="typewriter" />Typewriters can only write single style of font, therefore chapters and
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sections are not available.</p>
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<chapter>Writing Book using Computer</chapter>
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<p>Writing book using a computer requires a use of the Book Typesetting Engine Extended, or <btex /></p>
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<section>Full Control of the Shape</section>
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<p>With <btex /> you can fully control how your publishing would look like, from a pile of papers that
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look like they have been typed out using typewriter, a pile of papers but a fully-featured printouts that
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have illustrations in it, to a fully-featured hardcover book.</p>
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<p><index id="btex language" />With <btex /> you can fully control how your publishing would look like,
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from a pile of papers that look like they have been typed out using typewriter, a pile of papers but a
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fully-featured printouts that have illustrations in it, to a fully-featured hardcover book.</p>
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<p>This style is controlled using the <code>cover</code> attribute on the root tag, with following
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values: <code>typewriter</code>, <code>printout</code>, <code>hardcover</code></p>
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<p><index id="cover" />This style is controlled using the <code>cover</code> attribute on the root tag,
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with following values: <code>typewriter</code>, <code>printout</code>, <code>hardcover</code></p>
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<p>Typewriter and Printout are considered not bound and readers will only see one page at a time,
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while Hardcover is considered bound and two pages are presented to the readers.</p>
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while Hardcover is considered bound and two pages are presented to the readers.</p>
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</manuscript>
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</btexdoc>
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<indexpage><tableofindices /></indexpage>
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</btexdoc>
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"""
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val doku = BTeXParser(tex)
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private lateinit var document: BTeXDocument
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override fun create() {
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document = BTeXParser.invoke(tex)
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}
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}
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fun main() {
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ShaderProgram.pedantic = false
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val appConfig = Lwjgl3ApplicationConfiguration()
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appConfig.useVsync(false)
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appConfig.setResizable(false)
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appConfig.setWindowedMode(1280, 720)
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appConfig.setForegroundFPS(60)
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appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2)
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Lwjgl3Application(BTeXTest(), appConfig)
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}
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