mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 22:14:05 +09:00
merging dropped items when they tightly overlap
This commit is contained in:
@@ -36,6 +36,8 @@ import java.util.function.Consumer
|
||||
*/
|
||||
open class IngameInstance(val batch: SpriteBatch, val isMultiplayer: Boolean = false) : TerrarumGamescreen {
|
||||
|
||||
var WORLD_UPDATE_TIMER = Random().nextInt(1020) + 1; protected set
|
||||
|
||||
open protected val actorMBRConverter = object : MBRConverter<ActorWithBody> {
|
||||
override fun getDimensions(): Int = 2
|
||||
override fun getMin(axis: Int, t: ActorWithBody): Double =
|
||||
|
||||
Reference in New Issue
Block a user