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merging dropped items when they tightly overlap
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@@ -64,8 +64,6 @@ import java.util.concurrent.locks.ReentrantLock
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open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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var WORLD_UPDATE_TIMER = Random().nextInt(1020) + 1; private set
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var historicalFigureIDBucket: ArrayList<Int> = ArrayList<Int>()
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