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grass tex revert to smooth
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@@ -1430,7 +1430,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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// debug display of hIntTilewiseHitbox
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if (KeyToggler.isOn(Input.Keys.F9)) {
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val blockMark = AppLoader.resourcePool.getAsTextureRegionPack("blockmarkings_common").get(0, 0)
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val blockMark = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common").get(0, 0)
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batch.color = HITBOX_COLOURS0
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for (y in 0..intTilewiseHitbox.height.toInt()) {
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