mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
grass tex revert to smooth
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@@ -132,7 +132,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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val selection = ArrayList<Point2i>()
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val blockMarkings = AppLoader.resourcePool.getAsTextureRegionPack("blockmarkings_common")
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val blockMarkings = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common")
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internal var showSelection = true
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val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
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@@ -1,8 +1,8 @@
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package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.ModuleEntryPoint
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import net.torvald.terrarum.blockproperties.BlockCodex
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@@ -33,13 +33,13 @@ class EntryPoint : ModuleEntryPoint() {
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// load common resources to the AssetsManager
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AppLoader.resourcePool.addToLoadingList("$moduleName.items16") {
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CommonResourcePool.addToLoadingList("$moduleName.items16") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16)
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}
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AppLoader.resourcePool.addToLoadingList("$moduleName.items24") {
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CommonResourcePool.addToLoadingList("$moduleName.items24") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24)
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}
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AppLoader.resourcePool.addToLoadingList("$moduleName.items48") {
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CommonResourcePool.addToLoadingList("$moduleName.items48") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48)
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}
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@@ -3,7 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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@@ -21,7 +21,7 @@ internal class FixtureCraftingTable : FixtureBase(
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init {
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setHitboxDimension(16, 16, 0, 0)
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makeNewSprite(TextureRegionPack(AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
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makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
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sprite!!.setRowsAndFrames(1, 1)
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actorValue[AVKey.BASEMASS] = MASS
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@@ -49,7 +49,7 @@ internal object UICraftingTable : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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batch.color = Color.WHITE
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batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
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batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
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}
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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@@ -23,7 +23,7 @@ class ItemCraftingTable(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16")
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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override var baseToolSize: Double? = baseMass
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init {
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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@@ -14,7 +14,6 @@ import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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@@ -85,7 +84,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["CUPR"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(0,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -112,7 +111,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["IRON"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(1,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -139,7 +138,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["STAL"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(2,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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@@ -22,7 +22,7 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_48")
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
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override var baseToolSize: Double? = baseMass
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init {
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blockproperties.Wire
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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@@ -22,7 +22,7 @@ class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -45,9 +45,13 @@ class UIInventoryFull(
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init {
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handler.allowESCtoClose = true
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CommonResourcePool.addToLoadingList("inventory_caticons") {
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TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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internal val catIcons: TextureRegionPack = TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
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internal val catIcons: TextureRegionPack = CommonResourcePool.getAsTextureRegionPack("inventory_caticons")
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internal val catArrangement: IntArray = intArrayOf(9,6,7,1,0,2,3,4,5,8)
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@@ -146,6 +146,7 @@ class UIItemInventoryEquippedView(
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override fun dispose() {
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itemGrid.forEach { it.dispose() }
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equipPosIcon.dispose()
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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