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grass tex revert to smooth
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@@ -132,7 +132,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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val selection = ArrayList<Point2i>()
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val blockMarkings = AppLoader.resourcePool.getAsTextureRegionPack("blockmarkings_common")
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val blockMarkings = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common")
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internal var showSelection = true
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val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
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