grass tex revert to smooth

This commit is contained in:
minjaesong
2019-07-26 03:28:57 +09:00
parent 7ae5a8c132
commit f1d92744c0
20 changed files with 227 additions and 52 deletions

View File

@@ -3,7 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
@@ -21,7 +21,7 @@ internal class FixtureCraftingTable : FixtureBase(
init {
setHitboxDimension(16, 16, 0, 0)
makeNewSprite(TextureRegionPack(AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
sprite!!.setRowsAndFrames(1, 1)
actorValue[AVKey.BASEMASS] = MASS
@@ -49,7 +49,7 @@ internal object UICraftingTable : UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.color = Color.WHITE
batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
}