mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 21:14:04 +09:00
grass tex revert to smooth
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@@ -3,7 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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@@ -21,7 +21,7 @@ internal class FixtureCraftingTable : FixtureBase(
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init {
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setHitboxDimension(16, 16, 0, 0)
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makeNewSprite(TextureRegionPack(AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
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makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
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sprite!!.setRowsAndFrames(1, 1)
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actorValue[AVKey.BASEMASS] = MASS
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@@ -49,7 +49,7 @@ internal object UICraftingTable : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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batch.color = Color.WHITE
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batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
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batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
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}
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