mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
grass tex revert to smooth
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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@@ -14,7 +14,6 @@ import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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@@ -85,7 +84,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["CUPR"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(0,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -112,7 +111,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["IRON"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(1,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -139,7 +138,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override val material = MaterialCodex["STAL"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(2,0)
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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