grass tex revert to smooth

This commit is contained in:
minjaesong
2019-07-26 03:28:57 +09:00
parent 7ae5a8c132
commit f1d92744c0
20 changed files with 227 additions and 52 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
@@ -14,7 +14,6 @@ import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
/**
@@ -85,7 +84,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override val material = MaterialCodex["CUPR"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(0,0)
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -112,7 +111,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override val material = MaterialCodex["IRON"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(1,0)
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -139,7 +138,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override val material = MaterialCodex["STAL"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(2,0)
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP