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still tryin to fix shits
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@@ -22,7 +22,10 @@ class HashedFluidType: HashMap<BlockAddress, FluidType>()
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class HashedWirings: HashMap<BlockAddress, GameWorld.WiringNode>()
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class HashedWiringGraph: HashMap<BlockAddress, WiringGraphMap>()
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class MetaModuleCSVPair: HashMap<String, ZipCodedStr>()
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class PlayersLastStatus: HashMap<UUID, PlayerLastStatus>()
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class PlayersLastStatus: HashMap<String, PlayerLastStatus>() {
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operator fun get(uuid: UUID) = this[uuid.toString()]
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operator fun set(uuid: UUID, value: PlayerLastStatus) = this.set(uuid.toString(), value)
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}
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class PlayerLastStatus() {
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var physics = PhysicalStatus(); private set // mandatory
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var inventory: ActorInventory? = null; private set // optional (multiplayer only)
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