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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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@@ -1,7 +1,9 @@
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|Range|Description|
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|-----|-----------|
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|0..4095|Tiles|
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|4096..32767|Items (static)|
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|4096..8191|Walls|
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|8192..8447|Wires|
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|8448..32767|Items (static)|
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|32768..1048575|Items (dynamic\*)|
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|1048576..0x7FFF_FFFF|Actors|
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|0x8000_0000..0xFFFF_FFFF (all negative numbers)|Faction|
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