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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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@@ -15,8 +15,6 @@ import java.security.SecureRandom
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*/
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object InjectCreatureRaw {
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// FIXME strength not injected properly?
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const val JSONPATH = "./assets/raw/creatures/"
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private const val JSONMULT = "mult" // one appears in JSON files
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