mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
This commit is contained in:
@@ -11,6 +11,8 @@ import net.torvald.terrarum.gamecontroller.mouseTileY
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import net.torvald.terrarum.gameitem.IVKey
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.mapdrawer.TilesDrawer
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import net.torvald.terrarum.mapdrawer.TilesDrawer.wallOverlayColour
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.tileproperties.TileCodex
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Image
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@@ -28,31 +30,35 @@ object ItemCodex {
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private val itemCodex = HashMap<Int, InventoryItem>()
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private val dynamicItemDescription = HashMap<Int, KVHashMap>()
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val ITEM_TILE_MAX = GameWorld.TILES_SUPPORTED - 1 // 4095
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val ITEM_COUNT_MAX = 1048576
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val ITEM_DYNAMIC_MAX = ITEM_COUNT_MAX - 1
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val ITEM_STATIC_MAX = 32767
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val ITEM_DYNAMIC_MIN = ITEM_STATIC_MAX + 1
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val ITEM_STATIC_MIN = ITEM_TILE_MAX + 1 // 4096
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val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1
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val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1
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val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255
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val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767
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val ITEM_DYNAMIC = 32768..1048575
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val ACTOR_ID_MIN = ITEM_DYNAMIC.endInclusive + 1
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private val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
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init {
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// tile items (blocks and walls are the same thing basically)
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for (i in 0..ITEM_TILE_MAX) {
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for (i in ITEM_TILES + ITEM_WALLS) {
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itemCodex[i] = object : InventoryItem() {
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override val id: Int = i
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override val isUnique: Boolean = false
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override var baseMass: Double = TileCodex[i].density / 1000.0
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override var baseToolSize: Double? = null
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override var equipPosition = EquipPosition.HAND_GRIP
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override var category = "block"
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override val originalName = TileCodex[i].nameKey
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override val originalName = TileCodex[i % ITEM_WALLS.first].nameKey
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override var consumable = true
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override var inventoryCategory = Category.BLOCK
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.BLOCK
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itemProperties[IVKey.ITEMTYPE] = if (i in ITEM_TILES)
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IVKey.ItemType.BLOCK
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else
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IVKey.ItemType.WALL
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}
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override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
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@@ -74,26 +80,81 @@ object ItemCodex {
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// filter passed, do the job
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// FIXME this is only useful for Player
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Terrarum.ingame!!.world.setTileTerrain(
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gc.mouseTileX,
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gc.mouseTileY,
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i
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)
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if (i in ITEM_TILES) {
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Terrarum.ingame!!.world.setTileTerrain(
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gc.mouseTileX,
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gc.mouseTileY,
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i
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)
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}
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else {
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Terrarum.ingame!!.world.setTileWall(
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gc.mouseTileX,
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gc.mouseTileY,
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i
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)
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}
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return true
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}
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}
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}
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// read prop in csv and fill itemCodex
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// test copper pickaxe
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itemCodex[ITEM_STATIC.first] = object : InventoryItem() {
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override val id = ITEM_STATIC.first
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override val isUnique = false
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override val originalName = "Test Pick"
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override var baseMass = 10.0
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override var baseToolSize: Double? = 10.0
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override var consumable = false
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override var maxDurability = 200 // this much tiles before breaking
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override var durability = maxDurability.toFloat()
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override var equipPosition = EquipPosition.HAND_GRIP
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override var inventoryCategory = Category.TOOL
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK
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}
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override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
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val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble())
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// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
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Terrarum.ingame!!.actorContainer.forEach {
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if (it is ActorWithSprite && it.tilewiseHitbox.intersects(mousePoint))
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return false
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}
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// return false if the tile is already there
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if (this.id == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY))
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return false
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// filter passed, do the job
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Terrarum.ingame!!.world.setTileTerrain(
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gc.mouseTileX,
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gc.mouseTileY,
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Tile.AIR
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)
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/*Terrarum.ingame!!.world.inflctTerrainDamage(
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gc.mouseTileX,
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gc.mouseTileY,
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<power calculation using ForceMod (ref. Pickaxe Power.xlsx) and other shits>
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)*/
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return true
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}
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}
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// TODO read prop in Lua and fill itemCodex
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// read from save (if applicable) and fill dynamicItemDescription
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}
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operator fun get(code: Int): InventoryItem {
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if (code < ITEM_STATIC_MAX) // generic item
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return itemCodex[code]!! // from CSV
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else if (code < ITEM_DYNAMIC_MAX) {
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if (code <= ITEM_STATIC.endInclusive) // generic item
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return itemCodex[code]!!.clone() // from CSV
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else if (code <= ITEM_DYNAMIC.endInclusive) {
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TODO("read from dynamicitem description (JSON)")
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}
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else {
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@@ -105,8 +166,15 @@ object ItemCodex {
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}
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fun getItemImage(code: Int): Image {
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if (code <= ITEM_TILE_MAX)
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if (code <= ITEM_TILES.endInclusive)
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return TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16)
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else if (code <= ITEM_WALLS.endInclusive) {
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val img = TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16)
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img.setImageColor(wallOverlayColour.r, wallOverlayColour.g, wallOverlayColour.b)
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return img
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}
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else if (code <= ITEM_WIRES.endInclusive)
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return TilesDrawer.tilesWire.getSubImage((code % 16) * 16, code / 16)
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else
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return itemImagePlaceholder
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}
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61
src/net/torvald/terrarum/itemproperties/ItemEffectsLuaAPI.kt
Normal file
61
src/net/torvald/terrarum/itemproperties/ItemEffectsLuaAPI.kt
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@@ -0,0 +1,61 @@
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package net.torvald.terrarum.itemproperties
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ai.toLua
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import net.torvald.terrarum.gamecontroller.mouseTileX
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import net.torvald.terrarum.gamecontroller.mouseTileY
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import net.torvald.terrarum.gamecontroller.mouseX
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import net.torvald.terrarum.gamecontroller.mouseY
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import org.luaj.vm2.Globals
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import org.luaj.vm2.LuaTable
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import org.luaj.vm2.LuaValue
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import org.luaj.vm2.lib.ThreeArgFunction
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import org.luaj.vm2.lib.ZeroArgFunction
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/**
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* Created by SKYHi14 on 2017-04-16.
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*/
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class ItemEffectsLuaAPI(g: Globals) {
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init {
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g["getMouseTile"] = GetMouseTile()
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g["getMousePos"] = GetMousePos()
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g["world"] = LuaTable()
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g["world"]["strikeEarth"] = StrikeEarth()
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g["world"]["strikeWall"] = StrikeWall()
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g["actor"] = LuaTable()
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}
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class GetMouseTile : ZeroArgFunction() {
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override fun call(): LuaValue {
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return LuaValue.tableOf(arrayOf(Terrarum.appgc.mouseTileX.toLua(), Terrarum.appgc.mouseTileY.toLua()))
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}
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}
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class GetMousePos : ZeroArgFunction() {
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override fun call(): LuaValue {
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return LuaValue.tableOf(arrayOf(Terrarum.appgc.mouseX.toLua(), Terrarum.appgc.mouseY.toLua()))
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}
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}
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class StrikeEarth : ThreeArgFunction() {
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override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
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Terrarum.ingame!!.world.inflctTerrainDamage(x.checkint(), y.checkint(), power.checkint())
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return LuaValue.NONE
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}
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}
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class StrikeWall : ThreeArgFunction() {
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override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
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Terrarum.ingame!!.world.inflctWallDamage(x.checkint(), y.checkint(), power.checkint())
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return LuaValue.NONE
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}
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}
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}
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