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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
bad type on operand stack
This commit is contained in:
@@ -1,12 +1,11 @@
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package net.torvald.terrarum;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Files;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.audio.AudioDevice;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.controllers.Controllers;
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import com.badlogic.gdx.graphics.*;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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@@ -18,7 +17,6 @@ import com.github.strikerx3.jxinput.XInputDevice;
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import com.google.gson.JsonArray;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonPrimitive;
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import net.torvald.util.ArrayListMap;
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import net.torvald.getcpuname.GetCpuName;
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import net.torvald.terrarum.blockstats.MinimapComposer;
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import net.torvald.terrarum.controller.GdxControllerAdapter;
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@@ -34,6 +32,7 @@ import net.torvald.terrarum.worlddrawer.BlocksDrawer;
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import net.torvald.terrarum.worlddrawer.LightmapRenderer;
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
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import net.torvald.util.ArrayListMap;
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import java.io.File;
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import java.io.IOException;
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@@ -86,9 +85,11 @@ public class AppLoader implements ApplicationListener {
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* @param appConfig LWJGL(2) Application Configuration
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* @param injectScreen GDX Screen you want to run
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*/
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public AppLoader(LwjglApplicationConfiguration appConfig, Screen injectScreen) {
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public AppLoader(Lwjgl3ApplicationConfiguration appConfig, Screen injectScreen, int width, int height) {
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AppLoader.injectScreen = injectScreen;
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AppLoader.appConfig = appConfig;
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setWindowWidth = width;
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setWindowHeight = height;
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}
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/**
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@@ -96,7 +97,7 @@ public class AppLoader implements ApplicationListener {
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*
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* @param appConfig LWJGL(2) Application Configuration
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*/
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public AppLoader(LwjglApplicationConfiguration appConfig) {
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public AppLoader(Lwjgl3ApplicationConfiguration appConfig) {
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AppLoader.appConfig = appConfig;
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}
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@@ -175,7 +176,7 @@ public class AppLoader implements ApplicationListener {
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private static boolean resizeRequested = false;
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private static Point2i resizeReqSize;
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public static LwjglApplicationConfiguration appConfig;
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public static Lwjgl3ApplicationConfiguration appConfig;
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public static GameFontBase fontGame;
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public static TinyAlphNum fontSmallNumbers;
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@@ -197,6 +198,9 @@ public class AppLoader implements ApplicationListener {
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public static final int minimumW = 1080;
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public static final int minimumH = 720;
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public static int setWindowWidth;
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public static int setWindowHeight;
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public static void main(String[] args) {
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// load configs
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getDefaultDirectory();
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@@ -212,27 +216,30 @@ public class AppLoader implements ApplicationListener {
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ShaderProgram.pedantic = false;
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LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
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appConfig.useGL30 = true; // utilising some GL trickeries, need this to be TRUE
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appConfig.vSyncEnabled = getConfigBoolean("usevsync");
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appConfig.resizable = false;//true;
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//appConfig.width = 1110; // photographic ratio (1.5:1)
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//appConfig.height = 740; // photographic ratio (1.5:1)
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appConfig.width = getConfigInt("screenwidth");
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appConfig.height = getConfigInt("screenheight");
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appConfig.backgroundFPS = getConfigInt("displayfps");
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appConfig.foregroundFPS = getConfigInt("displayfps");
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appConfig.title = GAME_NAME;
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appConfig.forceExit = false;
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Lwjgl3ApplicationConfiguration appConfig = new Lwjgl3ApplicationConfiguration();
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appConfig.useOpenGL3(true, 3, 0);// utilising some GL trickeries, need this to be TRUE
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appConfig.setResizable(false);
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appConfig.useVsync(getConfigBoolean("usevsync"));
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//setWindowWidth = 1110; // photographic ratio (1.5:1)
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//setWindowHeight = 740; // photographic ratio (1.5:1)
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setWindowWidth = getConfigInt("screenwidth");
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setWindowHeight = getConfigInt("screenheight");
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appConfig.setWindowedMode(setWindowWidth, setWindowHeight);
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appConfig.setIdleFPS(getConfigInt("displayfps"));
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appConfig.setTitle(GAME_NAME);
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//appConfig.forceExit = false;
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if (IS_DEVELOPMENT_BUILD) {
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appConfig.enableGLDebugOutput(true, System.err);
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}
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// load app icon
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int[] appIconSizes = new int[]{256,128,64,32,16};
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for (int size : appIconSizes) {
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String name = "assets/appicon" + size + ".png";
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if (new File("./" + name).exists()) {
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appConfig.addIcon(name, Files.FileType.Internal);
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}
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}
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appConfig.setWindowIcon(
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"assets/appicon256.png",
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"assets/appicon128.png",
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"assets/appicon64.png",
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"assets/appicon32.png",
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"assets/appicon16.png"
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);
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if (args.length == 1 && args[0].equals("isdev=true")) {
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IS_DEVELOPMENT_BUILD = true;
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@@ -240,7 +247,7 @@ public class AppLoader implements ApplicationListener {
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//KeyToggler.INSTANCE.forceSet(Input.Keys.F11, true);
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}
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new LwjglApplication(new AppLoader(appConfig), appConfig);
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new Lwjgl3Application(new AppLoader(appConfig), appConfig);
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}
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@@ -292,9 +299,10 @@ public class AppLoader implements ApplicationListener {
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// set basis of draw
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logoBatch = new SpriteBatch();
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camera = new OrthographicCamera(((float) appConfig.width), ((float) appConfig.height));
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initViewPort(appConfig.width, appConfig.height);
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camera = new OrthographicCamera(((float) setWindowWidth), ((float) setWindowHeight));
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initViewPort(setWindowWidth, setWindowHeight);
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// logo here :p
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logo = new TextureRegion(new Texture(Gdx.files.internal("assets/graphics/logo_placeholder.tga")));
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@@ -312,7 +320,7 @@ public class AppLoader implements ApplicationListener {
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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updateFullscreenQuad(appConfig.width, appConfig.height);
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updateFullscreenQuad(setWindowWidth, setWindowHeight);
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// set up renderer info variables
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@@ -415,8 +423,8 @@ public class AppLoader implements ApplicationListener {
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setCameraPosition(0f, 0f);
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logoBatch.draw(logo, (appConfig.width - logo.getRegionWidth()) / 2f,
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(appConfig.height - logo.getRegionHeight()) / 2f
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logoBatch.draw(logo, (setWindowWidth - logo.getRegionWidth()) / 2f,
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(setWindowHeight - logo.getRegionHeight()) / 2f
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);
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logoBatch.end();
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@@ -454,7 +462,7 @@ public class AppLoader implements ApplicationListener {
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screenshotRequested = false;
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try {
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Pixmap p = ScreenUtils.getFrameBufferPixmap(0, 0, appConfig.width, appConfig.height);
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Pixmap p = ScreenUtils.getFrameBufferPixmap(0, 0, setWindowWidth, setWindowHeight);
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PixmapIO2.writeTGA(Gdx.files.absolute(defaultDir + "/Screenshot.tga"), p, true);
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p.dispose();
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}
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@@ -497,8 +505,8 @@ public class AppLoader implements ApplicationListener {
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);
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}
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appConfig.width = screenW;
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appConfig.height = screenH;
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setWindowWidth = screenW;
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setWindowHeight = screenH;
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updateFullscreenQuad(screenW, screenH);
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@@ -622,7 +630,7 @@ public class AppLoader implements ApplicationListener {
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private void setCameraPosition(float newX, float newY) {
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camera.position.set((-newX + appConfig.width / 2), (-newY + appConfig.height / 2), 0f);
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camera.position.set((-newX + setWindowWidth / 2), (-newY + setWindowHeight / 2), 0f);
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camera.update();
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logoBatch.setProjectionMatrix(camera.combined);
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}
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@@ -61,7 +61,7 @@ object PostProcessor {
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batch.projectionMatrix = camera.combined
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shapeRenderer = ShapeRenderer()
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Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
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Gdx.gl20.glViewport(0, 0, AppLoader.setWindowWidth, AppLoader.setWindowHeight)
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}
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@@ -4,8 +4,8 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.InputAdapter
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Pixmap
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@@ -15,22 +15,16 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.ModuleBasisFunction
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import com.sudoplay.joise.module.ModuleFractal
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import com.sudoplay.joise.module.ModuleScaleDomain
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import com.sudoplay.joise.module.ModuleScaleOffset
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.concurrent.BlockingThreadPool
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import net.torvald.terrarum.concurrent.RunnableFun
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import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.inUse
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.roundInt
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import kotlin.math.absoluteValue
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import kotlin.system.measureNanoTime
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import kotlin.system.measureTimeMillis
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/**
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* Created by minjaesong on 2018-12-14.
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@@ -50,11 +44,11 @@ class NoiseGenerator : ScreenAdapter() {
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Gdx.input.inputProcessor = NoiseGeneratorController(this)
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batch = SpriteBatch()
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camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera = OrthographicCamera(AppLoader.setWindowWidth.toFloat(), AppLoader.setWindowHeight.toFloat())
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camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera.setToOrtho(true, AppLoader.setWindowWidth.toFloat(), AppLoader.setWindowHeight.toFloat())
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camera.update()
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Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
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Gdx.gl20.glViewport(0, 0, AppLoader.setWindowWidth, AppLoader.setWindowHeight)
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pixmap = Pixmap(IMAGE_SIZE, IMAGE_SIZE, Pixmap.Format.RGBA8888)
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texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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@@ -255,14 +249,10 @@ class NoiseGeneratorController(val host: NoiseGenerator) : InputAdapter() {
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false//true;
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appConfig.width = 1024
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appConfig.height = 1024
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appConfig.backgroundFPS = 9999
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appConfig.foregroundFPS = 9999
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appConfig.forceExit = false
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val appConfig = Lwjgl3ApplicationConfiguration()
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appConfig.useVsync(false)
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appConfig.setResizable(false)
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appConfig.setWindowedMode(1024, 1024)
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LwjglApplication(AppLoader(appConfig, NoiseGenerator()), appConfig)
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Lwjgl3Application(AppLoader(appConfig, NoiseGenerator(), 1024, 1024), appConfig)
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}
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@@ -3,8 +3,8 @@ package net.torvald.terrarum.tests
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.InputAdapter
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -67,13 +67,13 @@ class UITestPad1 : ScreenAdapter() {
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Yaml(treeStr)
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)
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batch = SpriteBatch()
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camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera = OrthographicCamera(AppLoader.setWindowWidth.toFloat(), AppLoader.setWindowHeight.toFloat())
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camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera.setToOrtho(true, AppLoader.setWindowWidth.toFloat(), AppLoader.setWindowHeight.toFloat())
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camera.update()
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Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
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Gdx.gl20.glViewport(0, 0, AppLoader.setWindowWidth, AppLoader.setWindowHeight)
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resize(AppLoader.appConfig.width, AppLoader.appConfig.height)
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resize(AppLoader.setWindowWidth, AppLoader.setWindowHeight)
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nsMenu.setPosition(0, 0)
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nsMenu.setAsAlwaysVisible()
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@@ -148,16 +148,8 @@ class UITestPad1Controller(val host: UITestPad1) : InputAdapter() {
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false//true;
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//appConfig.width = 1072; // IMAX ratio
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//appConfig.height = 742; // IMAX ratio
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appConfig.width = 1110 // photographic ratio (1.5:1)
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appConfig.height = 740 // photographic ratio (1.5:1)
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appConfig.backgroundFPS = 9999
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appConfig.foregroundFPS = 9999
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appConfig.forceExit = false
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val appConfig = Lwjgl3ApplicationConfiguration()
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appConfig.setWindowedMode(1110, 740)
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LwjglApplication(AppLoader(appConfig, UITestPad1()), appConfig)
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Lwjgl3Application(AppLoader(appConfig, UITestPad1(), 1110, 740), appConfig)
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}
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@@ -142,7 +142,7 @@ abstract class UICanvas(
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uiItems.add(uiItem)
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}
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fun mouseInScreen(x: Int, y: Int) = x in 0 until AppLoader.appConfig.width && y in 0 until AppLoader.appConfig.height
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fun mouseInScreen(x: Int, y: Int) = x in 0 until AppLoader.setWindowWidth && y in 0 until AppLoader.setWindowHeight
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open fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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if (this.isVisible) {
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