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a comment to save future futile attemps
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@@ -142,6 +142,8 @@ object Worldgen {
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*/
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*/
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fun getChunkGenStrip(world: GameWorld): Pair<Int, Int> {
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fun getChunkGenStrip(world: GameWorld): Pair<Int, Int> {
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val start = (0.00342f * world.height - 3.22f).floorToInt().coerceAtLeast(1)
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val start = (0.00342f * world.height - 3.22f).floorToInt().coerceAtLeast(1)
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// this value has to extend up, otherwise the player may spawn into the chopped-off mountaintop
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// this value has to extend down into the rock layer, otherwise, if the bottom of the bottom chunk is dirt, they will turn into grasses
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return start - 1 to start + 6
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return start - 1 to start + 6
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}
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}
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