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https://github.com/curioustorvald/Terrarum.git
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dithering on grad overlay
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@@ -218,6 +218,7 @@ public class App implements ApplicationListener {
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public static Texture ditherPattern;
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private static ShaderProgram shaderBayerSkyboxFill; // ONLY to be used by the splash screen
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public static ShaderProgram shaderHicolour;
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public static ShaderProgram shaderDebugDiff;
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public static ShaderProgram shaderPassthruRGB;
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public static ShaderProgram shaderColLUT;
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public static ShaderProgram shaderReflect;
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@@ -409,6 +410,7 @@ public class App implements ApplicationListener {
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ditherPattern = new Texture(Gdx.files.internal("assets/LDR_512_RGBA_0.tga"));
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shaderBayerSkyboxFill = loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShaderFromFile("assets/4096.vert", "assets/hicolour.frag");
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shaderDebugDiff = loadShaderFromFile("assets/4096.vert", "assets/diff.frag");
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shaderPassthruRGB = SpriteBatch.createDefaultShader();
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shaderColLUT = loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag");
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shaderReflect = loadShaderFromFile("assets/4096.vert", "assets/reflect.frag");
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@@ -713,6 +715,7 @@ public class App implements ApplicationListener {
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ditherPattern.dispose();
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shaderBayerSkyboxFill.dispose();
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shaderHicolour.dispose();
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shaderDebugDiff.dispose();
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shaderPassthruRGB.dispose();
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shaderColLUT.dispose();
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shaderReflect.dispose();
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