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@@ -798,6 +798,3 @@ constructor() : BasicGameState() {
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}
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}
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}
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fun Color.toInt() = redByte.shl(16) or greenByte.shl(8) or blueByte
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fun Color.to10bit() = redByte.shl(20) or greenByte.shl(10) or blueByte
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