Tile -> Block && Map -> World

This commit is contained in:
Song Minjae
2017-04-27 01:57:45 +09:00
parent a9eb1f579e
commit f4db93ca9e
80 changed files with 1075 additions and 1645 deletions

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.terrarum.itemproperties.InventoryItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.tileproperties.TileCodex
import net.torvald.terrarum.blockproperties.BlockCodex
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
@@ -17,8 +17,8 @@ class DroppedItem(private val item: InventoryItem) : ActorWithPhysics(Actor.Rend
isVisible = true
avBaseMass = if (item.dynamicID < TileCodex.TILE_UNIQUE_MAX)
TileCodex[item.dynamicID].density / 1000.0
avBaseMass = if (item.dynamicID < BlockCodex.TILE_UNIQUE_MAX)
BlockCodex[item.dynamicID].density / 1000.0
else
ItemCodex[item.dynamicID].mass