mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
Tile -> Block && Map -> World
This commit is contained in:
595
src/net/torvald/terrarum/worlddrawer/BlocksDrawer.kt
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595
src/net/torvald/terrarum/worlddrawer/BlocksDrawer.kt
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package net.torvald.terrarum.worlddrawer
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.PairedMapLayer
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.roundInt
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import net.torvald.terrarum.worlddrawer.WorldCamera.x
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import net.torvald.terrarum.worlddrawer.WorldCamera.y
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import net.torvald.terrarum.worlddrawer.WorldCamera.height
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import net.torvald.terrarum.worlddrawer.WorldCamera.width
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import org.lwjgl.opengl.GL11
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import org.newdawn.slick.*
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/**
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* Created by minjaesong on 16-01-19.
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*/
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object BlocksDrawer {
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private val world: GameWorld = Terrarum.ingame!!.world
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private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
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private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
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// TODO modular
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val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE)
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// Slick has some weird quirks with PNG's transparency. I'm using 32-bit targa here.
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// -> PNG transparency issue seems to be fixed (look at my customised ImageDataFactory), but
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// tga.gz is smaller than png, so I'd rather keep it
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val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE)
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val breakAnimSteps = 10
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val WALL = GameWorld.WALL
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val TERRAIN = GameWorld.TERRAIN
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val WIRE = GameWorld.WIRE
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private val NEARBY_TILE_KEY_UP = 0
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private val NEARBY_TILE_KEY_RIGHT = 1
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private val NEARBY_TILE_KEY_DOWN = 2
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private val NEARBY_TILE_KEY_LEFT = 3
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private val NEARBY_TILE_CODE_UP = 1
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private val NEARBY_TILE_CODE_RIGHT = 2
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private val NEARBY_TILE_CODE_DOWN = 4
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private val NEARBY_TILE_CODE_LEFT = 8
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/**
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* Connectivity group 01 : artificial tiles
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* It holds different shading rule to discriminate with group 02, index 0 is single tile.
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* These are the tiles that only connects to itself, will not connect to colour variants
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*/
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val TILES_CONNECT_SELF = arrayListOf(
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Block.ICE_MAGICAL,
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Block.GLASS_CRUDE,
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Block.GLASS_CLEAN,
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Block.ILLUMINATOR_BLACK,
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Block.ILLUMINATOR_BLUE,
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Block.ILLUMINATOR_BROWN,
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Block.ILLUMINATOR_CYAN,
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Block.ILLUMINATOR_FUCHSIA,
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Block.ILLUMINATOR_GREEN,
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Block.ILLUMINATOR_GREEN_DARK,
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Block.ILLUMINATOR_GREY_DARK,
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Block.ILLUMINATOR_GREY_LIGHT,
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Block.ILLUMINATOR_GREY_MED,
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Block.ILLUMINATOR_ORANGE,
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Block.ILLUMINATOR_PURPLE,
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Block.ILLUMINATOR_RED,
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Block.ILLUMINATOR_TAN,
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Block.ILLUMINATOR_WHITE,
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Block.ILLUMINATOR_YELLOW,
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Block.ILLUMINATOR_BLACK_OFF,
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Block.ILLUMINATOR_BLUE_OFF,
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Block.ILLUMINATOR_BROWN_OFF,
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Block.ILLUMINATOR_CYAN_OFF,
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Block.ILLUMINATOR_FUCHSIA_OFF,
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Block.ILLUMINATOR_GREEN_OFF,
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Block.ILLUMINATOR_GREEN_DARK_OFF,
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Block.ILLUMINATOR_GREY_DARK_OFF,
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Block.ILLUMINATOR_GREY_LIGHT_OFF,
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Block.ILLUMINATOR_GREY_MED_OFF,
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Block.ILLUMINATOR_ORANGE_OFF,
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Block.ILLUMINATOR_PURPLE_OFF,
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Block.ILLUMINATOR_RED_OFF,
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Block.ILLUMINATOR_TAN_OFF,
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Block.ILLUMINATOR_WHITE_OFF,
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Block.ILLUMINATOR_YELLOW,
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Block.SANDSTONE,
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Block.SANDSTONE_BLACK,
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Block.SANDSTONE_DESERT,
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Block.SANDSTONE_RED,
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Block.SANDSTONE_WHITE,
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Block.SANDSTONE_GREEN,
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Block.DAYLIGHT_CAPACITOR
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)
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/**
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* Connectivity group 02 : natural tiles
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* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
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*/
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val TILES_CONNECT_MUTUAL = arrayListOf(
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Block.STONE,
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Block.STONE_QUARRIED,
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Block.STONE_TILE_WHITE,
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Block.STONE_BRICKS,
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Block.DIRT,
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Block.GRASS,
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Block.PLANK_BIRCH,
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Block.PLANK_BLOODROSE,
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Block.PLANK_EBONY,
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Block.PLANK_NORMAL,
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Block.SAND,
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Block.SAND_WHITE,
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Block.SAND_RED,
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Block.SAND_DESERT,
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Block.SAND_BLACK,
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Block.SAND_GREEN,
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Block.GRAVEL,
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Block.GRAVEL_GREY,
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Block.SNOW,
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Block.ICE_NATURAL,
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Block.ORE_COPPER,
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Block.ORE_IRON,
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Block.ORE_GOLD,
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Block.ORE_SILVER,
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Block.ORE_ILMENITE,
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Block.ORE_AURICHALCUM,
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Block.WATER,
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Block.WATER_1,
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Block.WATER_2,
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Block.WATER_3,
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Block.WATER_4,
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Block.WATER_5,
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Block.WATER_6,
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Block.WATER_7,
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Block.WATER_8,
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Block.WATER_9,
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Block.WATER_10,
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Block.WATER_11,
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Block.WATER_12,
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Block.WATER_13,
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Block.WATER_14,
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Block.WATER_15,
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Block.LAVA,
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Block.LAVA_1,
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Block.LAVA_2,
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Block.LAVA_3,
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Block.LAVA_4,
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Block.LAVA_5,
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Block.LAVA_6,
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Block.LAVA_7,
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Block.LAVA_8,
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Block.LAVA_9,
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Block.LAVA_10,
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Block.LAVA_11,
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Block.LAVA_12,
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Block.LAVA_13,
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Block.LAVA_14,
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Block.LAVA_15
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)
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/**
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* Torches, levers, switches, ...
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*/
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val TILES_WALL_STICKER = arrayListOf(
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Block.TORCH,
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Block.TORCH_FROST,
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Block.TORCH_OFF,
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Block.TORCH_FROST_OFF
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)
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/**
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* platforms, ...
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*/
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val TILES_WALL_STICKER_CONNECT_SELF = arrayListOf(
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Block.PLATFORM_BIRCH,
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Block.PLATFORM_BLOODROSE,
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Block.PLATFORM_EBONY,
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Block.PLATFORM_STONE,
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Block.PLATFORM_WOODEN
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)
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/**
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* Tiles that half-transparent and has hue
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* will blend colour using colour multiplication
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* i.e. red hues get lost if you dive into the water
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*/
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val TILES_BLEND_MUL = arrayListOf(
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Block.WATER,
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Block.WATER_1,
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Block.WATER_2,
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Block.WATER_3,
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Block.WATER_4,
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Block.WATER_5,
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Block.WATER_6,
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Block.WATER_7,
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Block.WATER_8,
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Block.WATER_9,
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Block.WATER_10,
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Block.WATER_11,
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Block.WATER_12,
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Block.WATER_13,
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Block.WATER_14,
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Block.WATER_15,
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Block.LAVA,
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Block.LAVA_1,
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Block.LAVA_2,
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Block.LAVA_3,
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Block.LAVA_4,
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Block.LAVA_5,
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Block.LAVA_6,
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Block.LAVA_7,
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Block.LAVA_8,
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Block.LAVA_9,
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Block.LAVA_10,
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Block.LAVA_11,
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Block.LAVA_12,
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Block.LAVA_13,
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Block.LAVA_14,
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Block.LAVA_15
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)
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fun update() {
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val player = Terrarum.ingame!!.player
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}
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val wallOverlayColour = Color(2f/3f, 2f/3f, 2f/3f, 1f)
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fun renderWall(g: Graphics) {
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/**
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* render to camera
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*/
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blendNormal()
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tilesTerrain.startUse()
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drawTiles(g, WALL, false)
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tilesTerrain.endUse()
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blendMul()
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g.color = wallOverlayColour
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g.fillRect(WorldCamera.x.toFloat(), WorldCamera.y.toFloat(),
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WorldCamera.width.toFloat() + 1, WorldCamera.height.toFloat() + 1
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)
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blendNormal()
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}
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fun renderTerrain(g: Graphics) {
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/**
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* render to camera
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*/
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blendNormal()
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tilesTerrain.startUse()
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drawTiles(g, TERRAIN, false) // regular tiles
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tilesTerrain.endUse()
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}
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fun renderFront(g: Graphics, drawWires: Boolean) {
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/**
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* render to camera
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*/
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blendMul()
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tilesTerrain.startUse()
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drawTiles(g, TERRAIN, true) // blendmul tiles
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tilesTerrain.endUse()
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if (drawWires) {
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tilesWire.startUse()
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drawTiles(g, WIRE, false)
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tilesWire.endUse()
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}
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blendNormal()
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}
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private val tileDrawLightThreshold = 2
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private fun drawTiles(g: Graphics, mode: Int, drawModeTilesBlendMul: Boolean) {
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val for_y_start = y / TILE_SIZE
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val for_y_end = BlocksDrawer.clampHTile(for_y_start + (height / TILE_SIZE) + 2)
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val for_x_start = x / TILE_SIZE - 1
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val for_x_end = for_x_start + (width / TILE_SIZE) + 3
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var zeroTileCounter = 0
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// loop
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for (y in for_y_start..for_y_end) {
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for (x in for_x_start..for_x_end - 1) {
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val thisTile: Int?
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if (mode % 3 == WALL)
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thisTile = world.getTileFromWall(x, y)
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else if (mode % 3 == TERRAIN)
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thisTile = world.getTileFromTerrain(x, y)
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else if (mode % 3 == WIRE)
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thisTile = world.getTileFromWire(x, y)
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else
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throw IllegalArgumentException()
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val noDamageLayer = mode % 3 == WIRE
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// draw a tile, but only when illuminated
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try {
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if ((mode == WALL || mode == TERRAIN) && // not an air tile
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(thisTile ?: 0) != Block.AIR) {
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// check if light level of nearby or this tile is illuminated
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if ( LightmapRenderer.getHighestRGB(x, y) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x - 1, y) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x + 1, y) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x, y - 1) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x, y + 1) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x - 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x + 1, y + 1) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x + 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
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LightmapRenderer.getHighestRGB(x - 1, y + 1) ?: 0 >= tileDrawLightThreshold) {
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// blackness
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if (zeroTileCounter > 0) {
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/* unable to do anything */
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zeroTileCounter = 0
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}
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val nearbyTilesInfo: Int
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if (isPlatform(thisTile)) {
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nearbyTilesInfo = getNearbyTilesInfoPlatform(x, y)
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}
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else if (isWallSticker(thisTile)) {
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nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
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}
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else if (isConnectMutual(thisTile)) {
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nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
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}
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else if (isConnectSelf(thisTile)) {
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nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
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}
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else {
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nearbyTilesInfo = 0
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}
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||||
|
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|
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val thisTileX = if (!noDamageLayer)
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PairedMapLayer.RANGE * ((thisTile ?: 0) % PairedMapLayer.RANGE) + nearbyTilesInfo
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else
|
||||
nearbyTilesInfo
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||||
|
||||
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
|
||||
|
||||
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// draw a tile
|
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if (drawModeTilesBlendMul) {
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if (BlocksDrawer.isBlendMul(thisTile)) {
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drawTile(mode, x, y, thisTileX, thisTileY)
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}
|
||||
}
|
||||
else {
|
||||
// do NOT add "if (!isBlendMul(thisTile))"!
|
||||
// or else they will not look like they should be when backed with wall
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
|
||||
// draw a breakage
|
||||
if (mode == TERRAIN || mode == WALL) {
|
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val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
|
||||
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
|
||||
val stage = (breakage / maxHealth).times(breakAnimSteps).roundInt()
|
||||
// actual drawing
|
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if (stage > 0) {
|
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// alpha blending works, but no GL blend func...
|
||||
drawTile(mode, x, y, 5 + stage, 0)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // end if (is illuminated)
|
||||
// draw black patch
|
||||
else {
|
||||
zeroTileCounter++ // unused for now
|
||||
|
||||
GL11.glColor4f(0f, 0f, 0f, 1f)
|
||||
|
||||
GL11.glTexCoord2f(0f, 0f)
|
||||
GL11.glVertex3f(x * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f, 0f + TILE_SIZE)
|
||||
GL11.glVertex3f(x * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f + TILE_SIZE, 0f + TILE_SIZE)
|
||||
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f + TILE_SIZE, 0f)
|
||||
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
|
||||
|
||||
GL11.glColor4f(1f, 1f, 1f, 1f)
|
||||
}
|
||||
} // end if (not an air)
|
||||
} catch (e: NullPointerException) {
|
||||
// do nothing. WARNING: This exception handling may hide erratic behaviour completely.
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
* @param x
|
||||
* *
|
||||
* @param y
|
||||
* *
|
||||
* @return binary [0-15] 1: up, 2: right, 4: down, 8: left
|
||||
*/
|
||||
fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: 4906
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
|
||||
|
||||
// try for
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
if (nearbyTiles[i] == mark) {
|
||||
ret += 1 shl i // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: 4906
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
|
||||
|
||||
// try for
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
try {
|
||||
if (!BlockCodex[nearbyTiles[i]].isSolid &&
|
||||
!BlockCodex[nearbyTiles[i]].isFluid) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(TERRAIN, x , y + 1) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_BACK] = world.getTileFrom(WALL, x , y) ?: Block.NULL
|
||||
|
||||
try {
|
||||
if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
return 3
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid
|
||||
&& BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on both sides
|
||||
return 0
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid)
|
||||
// has tile on the right
|
||||
return 2
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on the left
|
||||
return 1
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_BACK]].isSolid)
|
||||
// has tile on the back
|
||||
return 0
|
||||
else
|
||||
return 3
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
return if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
3 else 0
|
||||
}
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
|
||||
if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid) ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // LR solid || LR platform
|
||||
return 0
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid and not platform && R not solid and not platform
|
||||
return 4
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT]) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid and not platform && L not solid and nto platform
|
||||
return 6
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // L solid && L not platform
|
||||
return 3
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // R solid && R not platform
|
||||
return 5
|
||||
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid or platform && R not solid and not platform
|
||||
return 1
|
||||
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid or platform && L not solid and not platform
|
||||
return 2
|
||||
else
|
||||
return 7
|
||||
}
|
||||
|
||||
private fun drawTile(mode: Int, tilewisePosX: Int, tilewisePosY: Int, sheetX: Int, sheetY: Int) {
|
||||
if (mode == TERRAIN || mode == WALL)
|
||||
tilesTerrain.renderInUse(
|
||||
FastMath.floor((tilewisePosX * TILE_SIZE).toFloat()),
|
||||
FastMath.floor((tilewisePosY * TILE_SIZE).toFloat()),
|
||||
sheetX, sheetY
|
||||
)
|
||||
else if (mode == WIRE)
|
||||
tilesWire.renderInUse(
|
||||
FastMath.floor((tilewisePosX * TILE_SIZE).toFloat()),
|
||||
FastMath.floor((tilewisePosY * TILE_SIZE).toFloat()),
|
||||
sheetX, sheetY
|
||||
)
|
||||
else
|
||||
throw IllegalArgumentException()
|
||||
}
|
||||
|
||||
fun clampH(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.height * TILE_SIZE) {
|
||||
return world.height * TILE_SIZE
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun clampWTile(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.width) {
|
||||
return world.width
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun clampHTile(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.height) {
|
||||
return world.height
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun getRenderStartX(): Int = x / TILE_SIZE
|
||||
fun getRenderStartY(): Int = y / TILE_SIZE
|
||||
|
||||
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + (width / TILE_SIZE) + 2)
|
||||
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + (height / TILE_SIZE) + 2)
|
||||
|
||||
fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
|
||||
fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
|
||||
fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b)
|
||||
fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b)
|
||||
fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b)
|
||||
|
||||
fun tileInCamera(x: Int, y: Int) =
|
||||
x >= WorldCamera.x.div(TILE_SIZE) && y >= WorldCamera.y.div(TILE_SIZE) &&
|
||||
x <= WorldCamera.x.plus(width).div(TILE_SIZE) && y <= WorldCamera.y.plus(width).div(TILE_SIZE)
|
||||
}
|
||||
Reference in New Issue
Block a user