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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 06:41:51 +09:00
audio compressor option is now available
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@@ -37,6 +37,7 @@ import net.torvald.terrarum.langpack.Lang;
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import net.torvald.terrarum.modulebasegame.IngameRenderer;
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import net.torvald.terrarum.modulebasegame.TerrarumIngame;
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
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import net.torvald.terrarum.modulebasegame.ui.UISoundControlPanel;
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import net.torvald.terrarum.serialise.WriteConfig;
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import net.torvald.terrarum.ui.BlurMgr;
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import net.torvald.terrarum.ui.Toolkit;
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@@ -1268,6 +1269,7 @@ public class App implements ApplicationListener {
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audioBufferSize = getConfigInt("audio_buffer_size");
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audioMixer = new AudioMixer();
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UISoundControlPanel.Companion.setupCompRatioByCurrentConfig();
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audioMixerInitialised = true;
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audioManagerThread = new Thread(new AudioManagerRunnable(audioMixer), "TerrarumAudioManager");
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audioManagerThread.setPriority(MAX_PRIORITY); // higher = more predictable; audio delay is very noticeable so it gets high priority
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