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new param 'frameDelta' on every render() function
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@@ -50,7 +50,7 @@ internal class UIHomeComputer : UICanvas(
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override fun updateUI(delta: Float) {
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}
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override fun renderUI(otherBatch: SpriteBatch, otherCamera: OrthographicCamera) {
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override fun renderUI(frameDelta: Float, otherBatch: SpriteBatch, otherCamera: OrthographicCamera) {
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otherBatch.end()
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fbo.inAction(camera, batch) {
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