new param 'frameDelta' on every render() function

This commit is contained in:
minjaesong
2024-01-04 16:38:58 +09:00
parent f2ecb109e6
commit f54a2133f9
116 changed files with 374 additions and 348 deletions

View File

@@ -86,7 +86,7 @@ object TerrarumPostProcessor : Disposable {
private var deltatBenchStr = "ΔF: Gathering data"
fun draw(projMat: Matrix4, fbo: FrameBuffer): FrameBuffer {
fun draw(frameDelta: Float, projMat: Matrix4, fbo: FrameBuffer): FrameBuffer {
// init
if (!init) {
@@ -157,7 +157,7 @@ object TerrarumPostProcessor : Disposable {
if (KeyToggler.isOn(Input.Keys.F3)) {
if (!debugUI.isOpened && !debugUI.isOpening) debugUI.setAsOpen()
batch.inUse { debugUI.renderUI(batch, camera) }
batch.inUse { debugUI.renderUI(frameDelta, batch, camera) }
}
else {
if (!debugUI.isClosed && !debugUI.isClosing) debugUI.setAsClose()