mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
new param 'frameDelta' on every render() function
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@@ -307,7 +307,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : Advanceable() {
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}
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}
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override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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if (mode == 2) {
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loadFired += 1
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@@ -348,7 +348,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : Advanceable() {
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it.posX += uiXdiffChatOverlay
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if (index in listScroll - 2 until listScroll + savesVisible + 2)
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it.render(batch, camera)
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it.render(frameDelta, batch, camera)
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if (App.getConfigBoolean("fx_streamerslayout"))
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it.posX -= uiXdiffChatOverlay
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@@ -607,7 +607,7 @@ class UIItemPlayerCells(
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private val avatarViewWidth = 120
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fun render(batch: SpriteBatch, camera: OrthographicCamera, offX: Int, offY: Int) {
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fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera, offX: Int, offY: Int) {
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// try to generate a texture
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if (!hasTexture) { acquirePlayerAvatar(); hasTexture = true }
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@@ -677,8 +677,8 @@ class UIItemPlayerCells(
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}
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}
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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render(batch, camera, 0, 0)
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override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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render(frameDelta, batch, camera, 0, 0)
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}
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private fun acquirePlayerAvatar() {
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@@ -846,7 +846,7 @@ class UIItemWorldCells(
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highlightCol = if (mouseUp) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
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}
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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// try to generate a texture
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if (skimmer.initialised && !hasTexture) {
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// load thumbnail or use stock if the file is not there
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@@ -904,7 +904,7 @@ class UIItemWorldCells(
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if (saveDamaged) batch.color = colourBad
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App.fontGame.draw(batch, saveName, x + 3f, y + -1f)
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super.render(batch, camera)
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super.render(frameDelta, batch, camera)
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batch.color = Color.WHITE
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}
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