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new param 'frameDelta' on every render() function
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@@ -128,7 +128,7 @@ class BasicDebugInfoWindow : UICanvas() {
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private val tileCursX = 0; private val tileCursY = 4
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override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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TerrarumIngame.setCameraPosition(batch, App.shapeRender, camera, 0f, 0f)
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// toggle show-something
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