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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-19 23:14:05 +09:00
new param 'frameDelta' on every render() function
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@@ -120,8 +120,8 @@ abstract class UICanvas(
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handler.update(this, delta)
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}
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/** Called by the screen */
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fun render(batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float = 1f) {
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handler.render(this, batch, camera, parentOpacity)
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fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float = 1f) {
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handler.render(this, frameDelta, batch, camera, parentOpacity)
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}
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@@ -156,7 +156,7 @@ abstract class UICanvas(
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* The transparency of the handler is independent of the draw, you must set the drawing color yourself
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* (use handler.opacity or handler.opacityColour)
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*/
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abstract fun renderUI(batch: SpriteBatch, camera: OrthographicCamera)
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abstract fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera)
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/**
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* Do not modify ui.handler.openCloseCounter here.
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