new param 'frameDelta' on every render() function

This commit is contained in:
minjaesong
2024-01-04 16:38:58 +09:00
parent f2ecb109e6
commit f54a2133f9
116 changed files with 374 additions and 348 deletions

View File

@@ -281,7 +281,7 @@ void main() {
subUIs.forEach { it.update(delta) }
}
fun render(ui: UICanvas, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float) {
fun render(ui: UICanvas, frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float) {
if (isVisible) {
// camera SHOULD BE CENTERED to HALFX and HALFY (see StateInGame) //
@@ -301,7 +301,7 @@ void main() {
batch.shader = shader
shader.setUniformf("opacity", opacity * parentOpacity)
ui.renderUI(batch, camera)
ui.renderUI(frameDelta, batch, camera)
//ingameGraphics.flush()
batch.shader = null
@@ -313,7 +313,7 @@ void main() {
subUIs.forEach {
it.render(batch, camera)
it.render(frameDelta, batch, camera)
batch.color = Color.WHITE
}