mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
new param 'frameDelta' on every render() function
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@@ -281,7 +281,7 @@ void main() {
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subUIs.forEach { it.update(delta) }
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}
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fun render(ui: UICanvas, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float) {
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fun render(ui: UICanvas, frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float) {
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if (isVisible) {
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// camera SHOULD BE CENTERED to HALFX and HALFY (see StateInGame) //
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@@ -301,7 +301,7 @@ void main() {
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batch.shader = shader
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shader.setUniformf("opacity", opacity * parentOpacity)
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ui.renderUI(batch, camera)
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ui.renderUI(frameDelta, batch, camera)
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//ingameGraphics.flush()
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batch.shader = null
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@@ -313,7 +313,7 @@ void main() {
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subUIs.forEach {
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it.render(batch, camera)
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it.render(frameDelta, batch, camera)
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batch.color = Color.WHITE
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}
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