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new param 'frameDelta' on every render() function
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@@ -177,13 +177,13 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
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/**
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* In this time, you do write like: ```draw(posX + 4, posY + 32)```, unlike UICanvas, because posX/posY comes from the parent UI.
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*/
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open fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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open fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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if (parentUI.isVisible) {
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// if (isActive) {
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mouseOverCall?.render(batch, camera)
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mouseOverCall?.render(frameDelta, batch, camera)
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if (mouseUp) {
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mouseOverCall?.renderUI(batch, camera)
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mouseOverCall?.renderUI(frameDelta, batch, camera)
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}
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// }
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}
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