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new param 'frameDelta' on every render() function
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@@ -28,6 +28,6 @@ abstract class WeatherObject : Disposable {
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var flagToDespawn = false
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abstract fun update()
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abstract fun render(batch: SpriteBatch, offsetX: Float, offsetY: Float)
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abstract fun render(frameDelta: Float, batch: SpriteBatch, offsetX: Float, offsetY: Float)
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}
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