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wire actor wip
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@@ -44,7 +44,9 @@ Actor range in-depth
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|0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries)|
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|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
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|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
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|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
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|0x6000_0000..0x6EFF_FFFF|Rendered front (e.g. fake tile)|
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|0x6F00_0000..0x6FFE_FFFF|unassigned|
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|0x6FFF_0000..0x6FFF_FFFF|Rendered front--wires|
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|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
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Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
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