wire actor wip

This commit is contained in:
minjaesong
2021-07-30 17:48:25 +09:00
parent 4f52b26590
commit f64574db80
12 changed files with 117 additions and 92 deletions

View File

@@ -25,8 +25,8 @@ uniform sampler2D tilesAtlas; // terrain, wire, fluids, etc.
uniform sampler2D tilesBlendAtlas; // alternative terrain for the weather mix (e.g. yellowed grass)
uniform float tilesBlend = 0.0; // percentage of blending [0f..1f]. 0: draws tilesAtlas, 1: draws tilesBlendAtlas
uniform vec2 tilesInAtlas = ivec2(256.0, 256.0);
uniform vec2 atlasTexSize = ivec2(4096.0, 4096.0);
uniform vec2 tilesInAtlas = vec2(256.0, 256.0);
uniform vec2 atlasTexSize = vec2(4096.0, 4096.0);
vec2 tileSizeInPx = atlasTexSize / tilesInAtlas; // should be like ivec2(16.0, 16.0)
uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it