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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
wire actor wip
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@@ -8,7 +8,6 @@ object ReferencingRanges {
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val TILES = 0..65535 // 65 536 blocks
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val WALLS = 65536..131071 // 65 536 walls
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val WIRES = 131072..135167 // 4 096 wires
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val ITEMS_STATIC = 135168..0x0F_FFFF // 913 408 items
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val ITEMS_DYNAMIC = 0x10_0000..0x0FFF_FFFF // 267 386 880 pseudo-items
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val ACTORS = 0x1000_0000..0x7FFF_FFFF // too much actors
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@@ -17,7 +16,8 @@ object ReferencingRanges {
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val ACTORS_BEHIND = 0x1000_0000..0x1FFF_FFFF // Rendered behind (e.g. tapestries)
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val ACTORS_MIDDLE = 0x2000_0000..0x4FFF_FFFF // Regular actors (e.g. almost all of them)
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val ACTORS_MIDTOP = 0x5000_0000..0x5FFF_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles)
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val ACTORS_FRONT = 0x6000_0000..0x6FFF_FFFF // Rendered front (e.g. fake tile)
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val ACTORS_FRONT = 0x6000_0000..0x6EFF_FFFF // Rendered front (e.g. fake tile)
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val ACTORS_WIRES = 0x6FFF_0000..0x6FFF_FFFF // Rendered front--weres
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val ACTORS_OVERLAY = 0x7000_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
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val VIRTUAL_TILES = -2 downTo -1048576 // index of -1 breaks things for some reason :(
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